Aztec Network
Jan 28th, 2019
## min read

AZTEC under the hood: range proofs

Take a closer look at range proofs in Aztec, a key component in ensuring transaction privacy.

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Written by
Zac Williamson
Edited by

Our previous article about AZTEC described how the protocol works, but I left the ‘why’ part for another day, so hello there!

This article is an in-depth look into how the AZTEC protocol enables efficient confidential transactions.

But before I start, I have a confession to make.

You see, I have a problem when it comes to explaining cryptography. It is in general quite confusing and unintuitive — the practise of proving you know relationships between data without having to share what that data is. It’s a little odd, and difficult to explain.

This problem isn’t something I alone struggle with. If you ever read cryptographic papers or articles, the author will usually attempt to translate these odd concepts into something more intuitive and familiar by wheeling out Alice and Bob.

Alice and Bob are the world’s most uninspiring double act and they only have one routine. When Alice and Bob turn up, they will immediately begin to embark on an abstract series of guessing games with seemingly arbitrary rules. Sometimes Alice or Bob don’t know some of the rules, which clears up precisely nothing. This game usually takes place in a cave and Alice might have some coins (public coins). You know you’re really in for a treat when Bob begins to monologue about how a uniformly distributed random number generator can be distinguished from a hash function.

I do not like Alice and Bob. I find their presence to be unhelpful. Still, as I have not managed to square the circle of intuitively explaining zero knowledge proofs I have invoked them in this article but I want to make one thing clear; I’m not happy about it.

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Dissecting a confidential transaction

Before describing what the protocol does, I want to start with what we need so that when I introduce a concept I can explain why it has value. We want a way of representing ‘balances’ with encrypted numbers. E.g. instead of a ledger recording that I have 20 Ethereum and that you have 5, these numbers are encrypted.

We can’t record this as a simple encrypted ledger, because if I want to send you money, I would need to be able to figure out what your new encrypted balance should be — but I don’t know your original balance so this is hard to do.

So instead of mapping owners to balances, we map balances to owners via the concept of an encrypted ‘note’.

  • A note is worth some defined amount and has an owner.
  • If I own multiple notes, I can combine them into a single note.
  • If I own a note, I can split it into multiple notes. These notes can have different owners

I can transfer ‘value’ by splitting a note and having one (or more) notes owned by the recipient.

A perfectly balanced 'joint-split' transaction. The sum of the input note equals the sum of the output notes

In the world of encrypted notes, what do we need for a confidential transaction?

  • A way of encrypting value into notes
  • A way of proving that the sum of the values of some input notes, equal the sum of the values of some output notes

And in order to get those things, we need to dive into the world of elliptic curve cryptography.

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Elliptic curve cryptography and homomorphic encryption

Elliptic curves have relatively simple formulae, for example the curve we use has the formula y² = x³ + 3 (the 3 is important…). If drawn on a piece of paper, we can pretend it looks like this:

An elliptic curve. Not the right elliptic curve, but this one looks nice.

We use elliptic curves because they can be used to create one-way functions (can map from A → B, but if given B you can’t figure out A) that preserve some mathematical operations.

Here’s how it works. If you have two points on a curve, draw a line through them and find where that line hits the curve for the 3rd time (which will always happen), then invert that point in the y-axis. The resulting point is the result of our ‘addition’ operation.

Elliptic curve point addition

When adding a point to itself, the line that’s drawn is the tangent to the curve at that point.

We require the inversion in the y-axis because without out it our ‘addition’ is not associative: (P+Q) + R would not equal P+ (Q+R).

But…why?

Good question! We can use point addition to define elliptic curve scalar multiplication. If we have a point, P, and an integer x, we can ‘multiply’ P by x, but adding P to itself x times.

If the elliptic curve parameters are carefully chosen, scalar multiplication is a one-way function. If I have x and P, I can easily compute x•P. But if I have P and x•P, I can’t figure out x. Naturally, terms and conditions apply. This only works if x is a random number, or has randomness added into it (if x is predictable then it’s much easier to figure it out via trial-and-error brute force techniques).

But…why?

Good question! There are cheaper and faster one-way functions out there, like hashing algorithms. But elliptic curves preserve some of the mathematical properties of the values they encrypt.

Take two random integers x and y and calculate x•G and y•G. Now add them together. The resulting point is the same point you get by adding together x and y, then multiplying the result by G.

P = x•G + y•G = (x+y)•G

This ability to perform homomorphic addition means we can perform additions on encrypted numbers as if they weren’t encrypted, which is rather useful.

Naturally, terms and conditions apply. The problem (well, one of them) with homomorphic addition over elliptic curves is that the addition is performed modulo an extremely large prime number p. For the curve we use, this is equal to 21888242871839275222246405745257275088548364400416034343698204186575808495617.

Imagine we want to validate a ‘transaction’. I have a note worth 0 and I want to convert it into a note worth -1 and 1. Let’s represent these values as ‘notes’ on an elliptic curve: -1•G and 1•G.

Naturally, 0•G = -1•G + 1•G. So we can satisfy the balancing relationship required by our join-split transaction. But for our elliptic curve, -1 is actually p-1, which is a huge number!

If we used this kind of logic to validate dollar-denominated confidential transactions, we have just created a ‘note’ worth more dollars than the amount that exists in the observable universe, which is a bit of a problem.

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Range proofs to the rescue

We need a range proof to deal with this problem. If we check that every encrypted number that enters our cryptosystem is many orders of magnitude less than p/2, then it’s never possible to ‘wrap’ around the modulus boundary and create ‘negative’ numbers.

But we have another problem now. If the modular nature of homomorphic arithmetic is the villain in our story, then range proofs are less of a plucky hero with heart and plot armor, and more like a cut-throat mercenary who will pillage everything down to the elastic in your pants. Range proofs are expensive. The computational cost to verify most range proofs adds a significant overhead to the cryptographic protocols that use them.

For example, a common method is to create encrypted representations of every bit in a number, and then prove that every bit is either 0 or 1. However for, say, a 32-bit number, you would need to validate 32 zero-knowledge proofs. There are some ingenious techniques for squishing the size of these proofs down and combining them into a mega-proof, but the amount of computation required by a verification program will still scale with the number of bits your encrypted number can potentially contain.

For the Ethereum protocol, this translates into gas costs that quickly hit the block gas limit.

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Range proofs via digital signatures

Picture the scene. You are a proud and loyal citizen of the People’s Representative Democratic Party of Zero-Knowledgeandia. In this timeline, you are called Alice due to a clerical incident at the registry office; the Party does not make mistakes.

Today, you are stoically queuing at the bread line in order to feed your family for another week.

However, you have a problem. Commissar Bob will only sell bread to upstanding citizens who have a sufficiently low State Disobedience score.

Naturally, you are a proud and loyal citizen and do in fact posess a sufficiently low score. However if you simply tell Bob your score you will be sentenced to 5 years of hard labour in the acid-boron caves for not being GDPR-2.0 compilant.

Your one saving grace is that Bob, being a stickler for following rules, absolutely loves abstract guessing games with public coins. So you can use a zero-knowledge proof.

However, Bob only posesses an 8-bit Robotron-1999 People’s Tabulating Machine and only has one minute to process your proof before you get kicked out of the bread line for loitering.

How can Alice present Bob with an efficient range proof that her score is below a threshold? Will Alice’s family be fed for another week?

It is on this cliff-hanger that we will dive into the depths of the AZTEC protocol and its range proof.

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Saving the day with lazy range proofs

In software engineering we have a principle called lazy evaluation. Simply put, don’t bother doing something unless you have to, and only do it when you need to. It might be expensive to verify a range proof, but it is much cheaper to verify that somebody else has verified a range proof.

Digital Signatures and range proofs

Making range proofs somebody else’s problem introduces a trusted setup into the protocol, performed by the “somebody else” in question. In this setup phase, we generate a random integer y, the trusted setup private key (this is the ‘toxic waste’ of our protocol). The trusted setup public key is published (y•G), along with digital signatures for every integer that we tolerate in our range proof (e.g. 0 to 1 million). Once this is done, knowledge of y must be destroyed.

Now, in order to perform a range proof, all we need to do is present a signature, and prove it was signed by y. If we have done our job properly, this means that the integer in the signature is also inside the allowed range, because those were the only signatures that were created.

This does introduce risk that y is not destroyed and information about it is leaked. However we have a multiparty computation protocol that enables our trusted setup to be performed by a large number of people (ideally thousands). Each person generates their own piece of ‘toxic waste’, performs their part of the computation, then destroys their waste. Only one person has to act honestly and destroy their toxic waste for the entire protocol to be secure.

With out of the way, here, hold these:

The point μ is a form of Bohen-Boyen (BB) signature and is part of the trusted setup signature database. The integer k represents a number that we accept in our range proof, so we have one signature for each integer in our range. The integer y represents a special trusted-setup private key and the point T represents the trusted-setup public key.

If we are given a point μ and a scalar k, we can check whether μ is indeed a signature without knowing what y is; we only need T.

Why is this? Well, our tactic is to embed the ratio G: y•G into the encryption of every number in the range register, so in a way that is somehow testable but also irrecoverable. Bilinear parings test ratios of exponents and enable us to blinding, magically, test that our ‘signature’ cam from a pre-constructed list signed by y (we can ‘fake’ a proof this proof by knowing y, which is why it is paramount that knowledge of y is destroyed).

We know the values of G and y•G. If we also can get μ and y•μ, we can validate that the mapping between (G -> y•G) and (μ ->y•μ) is the same and therefore we can prove that μ is a signature from the signature database. This is what we require for our bilinear pairing comparison.

In order to do this, we need y•μ. To get this, we need to compute this quantity:

This might make more sense if we re-write G as ((y -k)/(y-k))•G, and μ in terms of G:

Because of homomorphic addition, the ‘scalar multiplier’ of G is y/(y-k), leading us to this:

Validating Boneh-Boyen signatures: bilinear pairings

For any valid Boneh-Boyen signature μ, we can compute y•μ despite not knowing the value of y. But how do we know that this signature was signed by the trusted setup private key and is not a forgery?

If we have these two points, we can check that y is indeed the correct private key through a bilinear pairing.

Vitalik wrote a great article on bilinear pairings that explains it better than I can, if you want to know more I recommend reading it. To summarise, pairings perform a kind of multiplication of elliptic curve points. If I perform the pairing operation on two points: e(a•P,b•R), it doesn’t matter which points contain the scalars a and b because the result multiplies them together. For example, the following four pairing operations create the same result:

e(a•P,b•R) = e(b•P,a•R) = e(ab•P,R) = e(P,ab•R)

So take our trusted-setup public key, T = y•G. If we are given elliptic curve points μ and y•μ, we can check that this is the case by pairing these points with T and G respectively and checking both sides of the following equation match:

Putting it all together, we can validate whether an elliptic curve point μ is a Boneh-Boyen signature over an integer k, signed by trusted-setup private key y, by validating the following equation:

The takeaway from this, is that if a person can prove that they have a signature signed by y, and link the value k of the signature to an encrypted value, then we know that the encrypted value can only be one of the integers signed in the trusted setup. I.e. we have a range proof. Tadaaa…

It’s important that this can be done without anybody actually knowing what yis, because y was destroyed at the end of the trusted setup process.

The value in all of this is that the verification equation does not care about how big k is. The bigger the range, the bigger the signature database created by the trusted setup, but the computational cost of verifying this range proof is always constant.

But wait, there’s more! Creating an encryption scheme with an embedded range proof

During our trusted setup protocol, we created an elliptic curve point μ for every integer we accept in our range proof and put them in a database. We also publish the public key T.

So now, we can pick out one of these points and prove that it was signed by T. But this does not give us the confidentiality we need.

If I see somebody else use a signature point in a transaction, I can just look up which integer that point corresponds to in the database!

We need to add in a randomizing factor. Pick a random variable a. This is our viewing key. Now, if we want to construct a range proof over an integer k, we pick out the required point μ and multiply it by the viewing key. Let’s call this point γ

In order to prove that γ is a signature signed by y, we need to be able to get y•γ. instead of y•μ. But this is straightforward, just compute k•γ + a•G instead of k•μ + G:

Let’s introduce a point, σ, to represent this: σ = y•γ. Now, to prove we have a valid signature given the pair of points (γ, σ), a verifier must validate that the following equations are true:

The value in this is that an observer cannot link γ to a signature in the signature database, because we’ve scrambled the signature with our viewing key a. However, we can still prove that whatever γ contains, it is still a Boneh-Boyen signature signed by the trusted setup private key y, even though nobody actually knows what this is and all we have to work with is T.

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Putting it all together: the AZTEC ‘commitment’ function

You might have noticed that this bilinear pairing verification equation requires the integers k and a. The verification equations are being run inside a ‘smart contract’ validation algorithm, and we naturally don’t want to broadcast these integers! That’s kind of the whole point.

This is relatively straightforward and can be done through a zero-knowledge proof. But that is a whole other article in and of itself, for now let’s just assume this can be done.

The two points (γ, σ) represent an encryption of an integer k. Given these two points, only one specific value of k and one specific value of a will satisfy the verification equations.

This is because γ is a function of the trusted setup private key y, and the generator point G is not. Assuming the trusted setup is done properly, and knowledge of y has been destroyed, it is not possible to ‘factorize’ out the integer (k) multiplying γ, by adding terms to the integer (a) multiplying G, without breaking elliptic curve cryptography.This is the computational binding property that is required for a useable encryption scheme.

It is also not possible to glean any information about k by examining the points (γ, σ), other than the fact that it is within our range proof bounds. This is because the viewing key (a) acts as a randomizing factor that needs to be factored out before k can be extracted. This is the perfectly hiding property, the second property required for any encryption scheme.

Naturally, if I give you an encrypted point pair (γ, σ) and the viewing key (a), you can figure out what k is (I mean, it’s called a viewing key for a reason!). This is because we can compute k•γ by computing σ — a•G. Now that we have k•γ and γ, we can extract k via a brute-force algorithm (because the set of integers that k is from is relatively small, say between a million and a billion values).

It is this commitment function, an encryption scheme that contains an implicit range proof, that enables the AZTEC protocol’s zero-knowledge proofs to be efficiently verified.

Well, that’s about it for now. Over the coming weeks we’ll be publishing more articles about the workings of the AZTEC protocol, as this one only scratches the surface. If you want to learn more, you can read a complete description of the AZTEC protocol and its soundness properties in our paper.

Cheers,

Zac.

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Aztec Network
Aztec Network
7 Aug
xx min read

Alpha V5 Proving System Vulnerability

Status

Core contributors identified a critical vulnerability affecting the V5 Alpha proving system on 27 July 2026 through internal AI-assisted auditing.

V5 remains Alpha software. Critical findings can arise during this phase, and the audit process exists to identify them before broader deployment. This finding places V5 funds, applications, and contract state at risk.

Treat funds and applications on V5 as exposed to a protocol-level failure until contributors complete incident response work and operators carry out the required network actions.

What we are disclosing

An attacker may be able to exploit a flaw in the current V5 proving system by constructing a proof that passes verification for a transaction the network should reject. If accepted, that transaction could produce a state transition outside the rules V5 intends to enforce.

Contributors cannot determine whether anyone exploited the flaw before this finding. The affected system lacks the information needed to distinguish ordinary accepted transactions from transactions accepted through the flawed proving path. Historical chain activity cannot establish whether exploitation occurred or quantify its impact.

Application safeguards

We expect application teams to prepare safeguards in the coming weeks.

Those safeguards may include changes to application controls, deployment procedures, user flows, and migration plans. We expect each team to assess its contracts and determine which protections fit its architecture and users.

We expect teams planning a V5 deployment to pause that work until contributors publish further guidance. We expect teams with live contracts to review their ability to limit user exposure, isolate affected functionality, and move users to fresh deployments if needed.

We expect applications that maintain administrative or emergency controls to assess whether those controls can reduce user risk during the incident timeframe.

Next steps

Core contributors are working with operators, application teams, and bridge operators as applications add security guards around affected flows.

The findings from this incident will inform the V6 release, including circuit updates that prevent the network from accepting proofs tied to an affected proving system.

V5 launched as Alpha software, with V6 planned for later in 2026. Contributors will publish a security roadmap covering the remaining work and release path.

Known vulnerability status

Reviewers have not identified other high-severity or critical V5 Alpha vulnerabilities at this time.

Internal and external human audits have completed, and contributors continue AI-assisted auditing. Alpha is the period for identifying faults before production deployment.

Community
Community
4 Aug
xx min read

Dark Forest Aztec Game Goes Live

Dark Forest is a real-time strategy game played across a procedurally generated universe where most of the map is hidden. You cannot see rival players, their planets, or their fleets. You only know what you have explored. Everyone shares one universe, and nobody has the full picture.

In most onchain games, every position and every move is public, because the chain is public. Dark Forest used zero-knowledge proofs to break that assumption: players prove their moves are valid without revealing where those moves came from. The result is a game of hidden information running on a public network.

Dark Forest Aztec ports the original Dark Forest 0.6 to Aztec. It keeps the gameplay from the original and rebuilds the privacy layer on Aztec's programmable privacy.

A note before diving in: this is early, experimental software on Aztec Alpha V5. Treat it as an alpha and play accordingly.

The universe you cannot see

You start on a single home planet with almost the entire map dark. To find anything you mine the universe, running a client that explores coordinates and reveals what sits there: unclaimed planets, resources, and eventually the edges of other players' territory.

You are never handed a view of the board. You earn it one region at a time, and everyone else works under the same fog.

What is hidden on Aztec

Your home coordinates and your fleet movements are private state, expressed as first-class private notes on Aztec. Your location and where you send energy stay hidden, enforced in the contracts by zero-knowledge cryptography.

What sits onchain is a set of cryptographic commitments. Instead of storing every planet's full details in the open, the contracts store Poseidon2 hashes of entity state. When you make a move, your client supplies the full state, the contract checks it against the stored hash, applies the change under zero-knowledge constraints, and writes a new hash back. Full game state lives offchain and gets rebuilt from public logs by an indexer, which is what renders your map without exposing every player's position.

So you can prove you made a legal move from a planet you own without revealing where that planet is. Aztec applies the same principle to private payments and private contracts.

How you play

Four actions carry the game.

Explore. Your explorer sits in the bottom left. Set it running and it uncovers the map around you, surfacing planets, resources, and other players.

Send energy. Most planets produce energy. Click and drag from a planet you own toward a target to capture or weaken it.

Route silver. Asteroid fields produce silver. Move it to your planets and spend it on upgrades, or send it to a Spacetime Rip to convert it into score.

Hunt artifacts. Some planets hold artifacts. Your Gear ship discovers them. Once harvested, you deposit them on planets to boost stats.

Four stats drive most decisions.

Energy is the core resource. Planets generate it over time up to a capacity, and you spend it on everything: claiming planets, reinforcing your own, attacking rivals. Two details matter. Moves are taxed, so a flat percentage of a planet's total capacity burns every time you send energy, which discourages small frequent moves. And energy decays over distance, so send it too far and almost nothing arrives. A common rule of thumb is to let a planet fill to about 75%, then send it down to about 25%.

Defense reduces the damage incoming energy does when it lands. Higher-level planets often have lower defense, but they hold much more energy, so they still take more to capture. Defense matters most on front lines.

Range sets how far a planet can send energy. It governs how fast you expand and how efficiently you move energy inside your own empire, since shorter relative distances mean less decay. Good range also lets you strike deep into an opponent's territory.

Speed sets how quickly a move arrives. Usually secondary, though a fast strike can land before a rival reacts, and some playstyles reward capturing many nearby planets quickly.

Planets can also be upgraded with silver and enhanced with artifacts. Space types carry different multipliers, from mild Nebula to punishing Dead Space, so where a planet sits changes how it plays.

How scoring works

There is a scoreboard, and territory alone does not win it. This round scores two activities: discovering artifacts with your Gear ship, and withdrawing silver through Spacetime Rips.

Point values from the in-game help page:

  • Each unit of silver withdrawn: 1
  • Common artifact: 2,000
  • Rare: 10,000
  • Epic: 200,000
  • Legendary: 3,000,000
  • Mythic: 20,000,000

Silver accrues one point at a time. A single Mythic artifact is worth twenty million of them, so artifact hunting decides rounds and silver withdrawal sets your floor.

Silver has two competing uses. Spend it on upgrades and your planets get stronger, extending range and hardening defense. Withdraw it through a Spacetime Rip and it becomes scored points, but it is gone. Every unit is a choice between building the empire and banking points.

Upgrades tend to win early, since a stronger empire reaches more asteroid fields and finds more artifacts. Late in a round that calculation flips, because a planet you never use is worth less than points already scored.

Artifacts do both jobs at once. They score on discovery, and once deposited they boost a planet's stats, which makes the next expedition easier.

Why you explore

Nothing happens until you find something to act on. Your explorer turns dark space into planets you can capture, asteroid fields you can mine, and artifact-bearing planets you can raid. Sitting still means no new energy, no silver, no score.

Exploring also buys information. The map you have uncovered is an advantage nobody else holds. Knowing where high-level planets sit, which asteroid fields are unclaimed, and where space types shift lets you plan further ahead than someone still working through their starting region.

You find other players as a byproduct. There is no player list. You explore outward until your revealed region touches territory someone already owns: a planet in another player's colors, sitting where you were about to expand. Their home coordinates stay private, so you learn something narrow. Someone is here, roughly this direction, holding this much. You infer the rest, and you have no way of knowing whether they found you first.

What happens when you run into someone

You have three broad options.

Stay quiet and keep growing. Nothing forces you to engage. Keep exploring elsewhere, keep routing silver, keep upgrading. Your positions stay private, so silence costs you only time, which is what you want if they are stronger. The risk is that they are doing the same thing faster.

Fortify the border. If the contact sits somewhere you cannot lose, spend energy hardening the planets facing them. Defense is worth most where an attack will actually land. This keeps the option to fight without committing to one.

Attack. Send enough energy to overwhelm the target's defense and the planet becomes yours, along with its production and its position as a staging post. Higher-level planets are the prize and take proportionally more to crack.

Attacking costs more than energy. A move that lands tells your rival where you strike from, and that you are close enough to be worth answering. Retaliation can then come from directions you have not explored, launched from planets you cannot see.

Multiplayer in practice

Everyone plays one shared universe in real time. No turns, no lobbies. Energy regenerates whether you are watching or not, moves stay in flight while you sleep, and rivals expand while you are away from the screen.

Most strategy games let you watch a threat approach. Here you tend to see the consequences: a planet you owned this morning in someone else's colors, an incoming move you notice once it is already close.

That produces a particular kind of paranoia. You are trying to find everyone else while avoiding being found, and every expansion is a strategic bet that the space ahead is empty.

Information becomes tradeable, because it is scarce. Players compare notes, warn each other about aggressive neighbors, and agree who expands where, then break those agreements when the scoreboard makes it worth breaking.

Why it matters beyond the game

A fully onchain game where players cannot see each other's positions is hard to build, and building it well says something about the platform underneath.

Hidden state, private notes, and client-side proving are the same building blocks behind private applications across Aztec. Dark Forest is a way to watch them work.

Getting started

Dark Forest Aztec is playable now as an alpha. Expect a learning curve; the original was famous for it. DFArchon maintains onboarding material and a community for new players. Round One is live. The universe is dark, and everyone else is out there somewhere. Go find them, quietly.

Play Now

Follow the Builders

DFArchon on X

Source and docs

Aztec Network
Aztec Network
22 Jul
xx min read

How Gas Works on Aztec

Gas on Aztec

Gas on Aztec is known as Fee Juice and is used to pay for transaction costs. This is the same as $ETH on Ethereum. Some apps will handle transaction costs for you under the hood, but if you are using a browser extension wallet, you will not be able to send transactions without it. Fee Juice can be obtained by bridging the $AZTEC token on Ethereum to the Aztec Network L2. This means that under the hood, all activity that happens on Aztec is underpinned by the $AZTEC token bridged into the network. Some bridges like Shield (by human.tech) handle this for you, allowing you to allocate a portion of your bridged transaction to convert into Fee Juice and land in your wallet automatically.

Public vs Private Assets

Assets and transactions on the Aztec Network can be either public or private. If you bridge publicly, your tokens will arrive as public, traceable tokens visible to all. Privately bridging, on the other hand, will give you private assets that are visible only to you. These assets can then be sent privately to another user or wallet without ever revealing who you are, what tokens were sent, how many, or who the recipient is.

Public vs Private Gas

Like tokens on the Aztec Network, Fee Juice (gas) can also be public or private. The reason for this is that even if what you are sending is private, the gas you spend to execute that transaction could still be visible if you are using public Fee Juice, potentially revealing transaction patterns and activity. Private Fee Juice keeps your entire transaction footprint hidden. When you send a private transaction, you can use private Fee Juice, and when you send a public transaction, you can use public Fee Juice, which means your transaction costs are always aligned with the type of transaction you're making.

Fee Juice in Apps

Aztec has native fee abstraction, which means apps could let you pay for transactions in any token you want, or cover your fees entirely. Apps like Nyx may choose to cover part or all of a user's transaction costs, or allow you to pay in tokens that are convenient for you. This means you will most likely never see Fee Juice in an app; instead, you'll pay in whatever makes sense for what you're doing, on your terms. Similarly, you might never even see an Aztec wallet at all, because the app itself becomes your interface that you connect to using your MetaMask wallet.

Fee Juice in Browser Wallets

If you're using a browser extension like Azguard, you'll manage Fee Juice directly in your wallet alongside your private and public balances, converting between tokens as needed to cover transaction costs.

When you bridge tokens in, you'll need enough Fee Juice to cover the cost of your first transaction, then you'll need to monitor how much Fee Juice you have available to make transactions. Browser wallets will allow you to send either publicly or privately to other users and will default to using either public or private Fee Juice depending on the type of transaction. Both private Fee Juice and public Fee Juice will appear by default in your token list.

Wrapping up

How you handle Fee Juice depends on where you're transacting: apps can abstract it away entirely and let you pay in any token, while a browser wallet like Azguard puts it in your hands to manage across public and private balances. Match your gas to your transaction, keep private activity private down to the fee, and you move on your terms.

Aztec Network
Aztec Network
21 Jul
xx min read

Introducing Alpha V5

The Aztec Network today activated Alpha V5, a major protocol upgrade passed by token-holder governance and executed onchain. Alpha V5 reduces private-transaction proving times by more than 2x compared to the previous version, lowers the cost of a fully private transaction by roughly 50%, resolves the critical issues found in V4, and sees the first wave of apps go live. Users can now send private transactions and earn yield on Aave simply by connecting their Ethereum wallets on Nyx, bridge from Ethereum to Aztec using Shield or TRAIN, privately collect NFTs on RavenHouse, or play Dark Forest Aztec, a hidden-information strategy game in a universe that lives entirely onchain. 

"Alpha V5 continues Aztec's work at the frontier of client-side proving, with cryptographic breakthroughs that cut proving times by more than half this release," said Zac Williamson, Co-founder, Aztec Foundation. "We believe Aztec is now the fastest system in the world for proving a fully private transaction entirely on a user's own device, and every release moves the industry closer to private transactions at public transaction speeds."

As the only decentralized privacy L2, Aztec is the credibly neutral privacy layer for Ethereum. Aztec allows anyone to write smart contracts that include both private and public aspects – every private transaction is proven on the user's own device, so no operator, sequencer, or intermediary can see the data. The Alpha V5 proving improvements come from cryptographic advances that make this client-side proving faster than any prior release. The network remains in alpha, but with V5 it is ready for teams to begin building and deploying applications.

Performance - 2.5 second fully private transactions 

Making private transactions practical comes down to how quickly a proof can be generated on a user's own device, without offloading that work to a server that would learn what the user is doing. On Alpha V5, proving a private token transfer natively now takes approximately 2.5 seconds on a consumer laptop, down from 5.2 seconds on V4, and about 6.8 seconds in a browser, down from 12.5 seconds. Across every measured transaction flow, client-side proving times improved by approximately 2x compared with V4.

Bench machine: an M2 MacBook (12 cores, throttled to 8). "Native" runs Aztec's C++ proving binary; "WASM" runs the same prover in a browser engine (Node on V8).

Alpha V5 lowers ECDSA signature-verification cost by approximately 2x, speeds up Poseidon2 hashing by approximately 3x, and reduces the protocol circuit gate count by approximately 50% (gate count is the number of individual operations a proving circuit must perform, and it is the main driver of how long a proof takes to generate). Each of these lowers the amount of work a device performs to prove a transaction, and the reduction in gate count in particular compounds across every proof the network generates.

Apps - send, receive, and earn privately on Ethereum

Alpha V5 launches the first wave of apps on a network where privacy is built into the protocol rather than managed by an operator. On other networks that claim privacy, transactions still pass through an operator or node that reads them in plaintext, or depend on a viewing key that a third party holds, so users rely on someone else to protect their data and to decide when it gets disclosed. On Aztec, every private transaction is proven on the user's own device, so the app, the sequencer, and any operator never need to see the underlying data. Nyx is one of these apps, allowing users to privately send transactions and privately earn yield on Aave. 

"On Ethereum, everything you do is public. That's why we built Nyx: a private account governed by your Ethereum wallet", said Nikhil, Co-founder of Nyx. "Now you can send, receive and earn in private. Nyx was the first app live on the Aztec Alpha, and we're excited to expand participation to more users with the added stability of Alpha V5."

Other apps on Alpha V5 include Azguard and Nethermind (wallets), Shield, TRAIN, and RavenHouse (bridges), and the Aztecscan block explorers. Also launching is Dark Forest Aztec, a game where users explore a universe, control planets, manage planetary energy, expand territory, and launch attacks through strategic play with private state and hidden actions.

Dark Forest Aztec private universe-building gameplay

Lower costs, higher security 

Transaction fees on Aztec come from two main sources: the cost of proving a transaction and the cost of verifying the rollup proof on Ethereum. Alpha V5 reduces both. It lowers the network's proving-cost parameter by 50%, and it reduces the L1 gas required to verify a rollup proof by approximately 40%. Because rollup proofs are verified on Ethereum and that cost is shared across all transactions in a batch, the L1 reduction lowers fees for every user, while the lower proving-cost parameter reduces the per-transaction proving fee directly. Together, these bring the average cost of a fully private token transfer to under a $0.05 transaction cost.

Alpha V5 also hardens the network on several fronts. It resolves critical vulnerabilities found in Alpha V4 along with additional bugs discovered since launch. Aztec's bug bounty program on Cantina also drew more than 234 security researchers to participate. The network remains in alpha, and further bugs may surface as usage grows, but each release has closed the issues found in the last and strengthened the protocol against new ones. With the critical V4 issues resolved and these safeguards in place, Alpha V5 is stable enough for teams to begin building and deploying applications.

Availability

Alpha V5 is live now, view the Alpha V5 landing page for a full list of features, performance updates, and live apps to explore. 

About Aztec

Aztec is the only decentralized, privacy-first Layer 2 on Ethereum. Developers write private and public logic in the same smart contract, and private functions are executed and proven on the user's own device, so no operator sees the underlying data. The protocol is upgraded through onchain governance, and the network settles to Ethereum. For more information, visit aztec.network.