Noir
Jun 26th, 2025
## min read

ZKPassport Case Study: A Look into Online Identity Verification

For the Aztec Testnet, we’ve integrated ZKPassport to enable node operators to prove they are human and participate in the network. This integration allows the network to dramatically increase the number of sequencers that can be added each day, which is a huge step forward in decentralizing the network with real operators.

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Written by
David Steinrueck
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Preventing sybil attacks and malicious actors is one of the fundamental challenges of Web3 – it’s why we have proof-of-work and proof-of-stake networks. But Sybil attacks go a step further for many projects, with bots and advanced AI agents flooding Discord servers, sending thousands of transactions that clog networks, and botting your Typeforms. Determining who is a real human online and on-chain is becoming increasingly difficult, and the consequences of this are making it difficult for projects to interact with real users.

When the Aztec Testnet launched last month, we wrote about the challenges of running a proof-of-stake testnet in an environment where bots are everywhere. The Aztec Testnet is a decentralized network, and in order to give good actors a chance, a daily quota was implemented to limit the number of new sequencers that could join the validator set per day to start proposing blocks. Using this system, good actors who were already in the set could vote to kick out bad actors, with a daily limit of 5 new sequencers able to join the set each day. However, the daily quota quickly got bottlenecked, and it became nearly impossible for real humans who are operating nodes in good faith to join the Aztec Testnet.

In this case study, we break down Sybil attacks, explore different ways the ecosystem currently uses to prevent them, and dive into how we’re leveraging ZKPassport to prevent Sybil attacks on the Aztec Testnet.

Preventing Sybil Attacks

With the massive repercussions that stem from privacy leaks (see the recent Coinbase incident), any solution to prevent Sybil attacks and prove humanity must not compromise on user privacy and should be grounded in the principles of privacy by design and data minimization. Additionally, given that decentralization underpins the entire purpose of Web3 (and the Aztec Network), joining the network should remain permissionless.

Our goal was to find a solution that allows users to permissionlessly prove their humanity without compromising their privacy. If such a technology exists (spoiler alert: it does), we believe that this has the potential to solve one of the biggest problems faced by our industry: Sybil attacks. Some of the ways that projects currently try to prevent Sybil attacks or prove [humanity] include:

  • “Know Your Customer” (KYC): A process in which users upload a picture or scan of their government ID, which is checked and then retained (indefinitely) by the project, and any “bad actors” are rejected.
    • Pros: High likelihood they are human, although AI has begun to introduce a new set of challenges.
    • Cons: User data is retained and viewable by a centralized entity, which could lead to compromised data and privacy leaks, ultimately impacting the security of the individuals. Also, KYC processes in the age of AI means it is easy to fake a passport as only an image is used to verify and not any biometric data held on the passport itself. Existing KYC practices are outdated, not secure and prone to data leaks increasing personal security risk for the users.
  • On-chain activity and account linking (i.e, Gitcoin passport)
    • Pros: No personal identity data shared (name, location, etc.)
    • Cons: Onchain activity and social accounts are not Sybil-resistant.
  • Small payment to participate
    • Pros: Impractical/financially consequential for bots to join. Effective for centralized infra providers as it can cover the cost they incur from Sybil attacks.
    • Cons: Requires users to pay out of pocket to test the network, and doesn’t prevent bots from participating, and is ineffective for decentralized infra as it is difficult to spread incurred costs to all affected operators.
  • zkEmail
    • Pros: The user shares no private information.
    • Cons: Users cannot be blocked by jurisdiction, for example, it would be impossible to carry out sanctions checks, if required.
  • ZKPassport, a private identity verification app.
    • Pros: User verifies they possess a valid ID without sharing private information. No information is retained therefore no leaks of data can occur impacting the personal security of the user.
    • Cons: Users must have a valid passport or a compatible government ID, in each case, that is not expired.

Both zkEmail and ZKPassport are powered by Noir, the universal language of zk, and are great solutions for preventing Sybil attacks.

With zkEmail, users can do things like prove that they received a confirmation email from a centralized exchange showing that they successfully passed KYC, all without showing any of the email contents or personal information. While this offers a good solution for this use case, we also wanted the functionality of enabling the network to block certain jurisdictions (if needed), without the network knowing where the user is from. This also enables users to directly interface with the network rather than through a third-party email confirmation.

Given this context, ZKPassport was, and is, the perfect fit.

About ZKPassport

For the Aztec Testnet, we’ve integrated ZKPassport to enable node operators to prove they are human and participate in the network. This integration allows the network to dramatically increase the number of sequencers that can be added each day, which is a huge step forward in decentralizing the network with real operators.

ZKPassport allows users to share only the details about themselves that they choose by scanning a passport or government ID. This is achieved using zero-knowledge proofs (ZKPs) that are generated locally on the user’s phone. Implementing client-side zk-proofs in this way enables novel use-cases like age verification, where someone can prove their age without actually sharing how old they are (see the recent report on How to Enable Age Verification on the Internet Today Using Zero-Knowledge Proofs).

As of this week, the ZKPassport app is live and available to download on Google Play and the Apple App Store.

How ZKPassport works

Most countries today issue biometric passports or national IDs containing NFC chips (over 120 countries are currently supported by ZKPassport). These chips contain information on the full name, date of birth, nationality, and even digital photographs of the passport or ID holder. They can also contain biometric data such as fingerprints and iris scans.

By scanning the NFC chip located in their ID document with a smartphone, users generate proof based on a specific request from an app. For example, some apps might require only the user’s age or nationality. In the case of Aztec, no information is needed about the user other than that they do indeed hold a valid passport or ID.

Client-side proving

Once the user installs the ZKPassport app and scans their passport, the proof of identity is generated on the user's smartphone (client-side).

All the private data read from the NFC chip in the passport or ID is processed client-side and never leaves the smartphone (aka: only the user is aware of their data). Only this proof is sent to an app that has requested some information. The app can then verify the validity of the user’s age or nationality, all without actually seeing anything about the user other than what the user has authorized the app to see. In the case of age verification, the user may want to prove that they are over 18, so they’ll create a proof of this on their phone, and the requesting app is able to verify this information without knowing anything else about them.

For the Aztec Testnet, the network only needs to know that the user holds a valid passport, so no information is shared by the user other than “yes, I hold a valid passport or ID.”

Getting started with ZKPassport on Aztec Testnet

This is a nascent and evolving technology, and various phone models, operating systems, and countries are still being optimized for. To ensure this works seamlessly, we’ll be selecting the first cohort of people who have already been running active validators on a rolling basis to help test ZKPassport and provide early feedback.

If someone successfully verifies that they are a valid passport holder, they will be added to a queue to enter the validator set. Once they are in line, they are guaranteed entry. The queue will enable an estimated additional 10% of the current set to be allowed in each day. For example, if 800 sequencers are currently in the set, 80 new sequencers will be allowed to join that day.

This allows existing operators to maintain control of the network in the event that bad actors enter, while dramatically increasing the number of new validators added compared to the current number.

Humanizing Web3  

With ZKPassport now live, the Aztec Testnet is better equipped to distinguish real users from bots, without compromising on privacy or decentralization.

This integration is already enabling more verified human node operators to join the validator set, and the network is ready to welcome more. By leveraging ZKPs and client-side proving, ZKPassport ensures that humanity checks are both secure and permissionless, bringing us closer to a decentralized future that doesn’t rely on trust in centralized authorities.

This is exciting not just for Aztec but for the broader ecosystem. As the network continues to grow and develop, participation must remain open to anyone acting in good faith, regardless of geography or background, while keeping out bots and other malicious actors. ZKPassport makes this possible.

We’re excited to see the community expand, powered by real people helping to build a more private, inclusive, and human Web3.

Stay up-to-date on Noir and Aztec by following Noir and Aztec on X.

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Aztec Network
Aztec Network
7 Aug
xx min read

Alpha V5 Proving System Vulnerability

Status

Core contributors identified a critical vulnerability affecting the V5 Alpha proving system on 27 July 2026 through internal AI-assisted auditing.

V5 remains Alpha software. Critical findings can arise during this phase, and the audit process exists to identify them before broader deployment. This finding places V5 funds, applications, and contract state at risk.

Treat funds and applications on V5 as exposed to a protocol-level failure until contributors complete incident response work and operators carry out the required network actions.

What we are disclosing

An attacker may be able to exploit a flaw in the current V5 proving system by constructing a proof that passes verification for a transaction the network should reject. If accepted, that transaction could produce a state transition outside the rules V5 intends to enforce.

Contributors cannot determine whether anyone exploited the flaw before this finding. The affected system lacks the information needed to distinguish ordinary accepted transactions from transactions accepted through the flawed proving path. Historical chain activity cannot establish whether exploitation occurred or quantify its impact.

Application safeguards

We expect application teams to prepare safeguards in the coming weeks.

Those safeguards may include changes to application controls, deployment procedures, user flows, and migration plans. We expect each team to assess its contracts and determine which protections fit its architecture and users.

We expect teams planning a V5 deployment to pause that work until contributors publish further guidance. We expect teams with live contracts to review their ability to limit user exposure, isolate affected functionality, and move users to fresh deployments if needed.

We expect applications that maintain administrative or emergency controls to assess whether those controls can reduce user risk during the incident timeframe.

Next steps

Core contributors are working with operators, application teams, and bridge operators as applications add security guards around affected flows.

The findings from this incident will inform the V6 release, including circuit updates that prevent the network from accepting proofs tied to an affected proving system.

V5 launched as Alpha software, with V6 planned for later in 2026. Contributors will publish a security roadmap covering the remaining work and release path.

Known vulnerability status

Reviewers have not identified other high-severity or critical V5 Alpha vulnerabilities at this time.

Internal and external human audits have completed, and contributors continue AI-assisted auditing. Alpha is the period for identifying faults before production deployment.

Community
Community
4 Aug
xx min read

Dark Forest Aztec Game Goes Live

Dark Forest is a real-time strategy game played across a procedurally generated universe where most of the map is hidden. You cannot see rival players, their planets, or their fleets. You only know what you have explored. Everyone shares one universe, and nobody has the full picture.

In most onchain games, every position and every move is public, because the chain is public. Dark Forest used zero-knowledge proofs to break that assumption: players prove their moves are valid without revealing where those moves came from. The result is a game of hidden information running on a public network.

Dark Forest Aztec ports the original Dark Forest 0.6 to Aztec. It keeps the gameplay from the original and rebuilds the privacy layer on Aztec's programmable privacy.

A note before diving in: this is early, experimental software on Aztec Alpha V5. Treat it as an alpha and play accordingly.

The universe you cannot see

You start on a single home planet with almost the entire map dark. To find anything you mine the universe, running a client that explores coordinates and reveals what sits there: unclaimed planets, resources, and eventually the edges of other players' territory.

You are never handed a view of the board. You earn it one region at a time, and everyone else works under the same fog.

What is hidden on Aztec

Your home coordinates and your fleet movements are private state, expressed as first-class private notes on Aztec. Your location and where you send energy stay hidden, enforced in the contracts by zero-knowledge cryptography.

What sits onchain is a set of cryptographic commitments. Instead of storing every planet's full details in the open, the contracts store Poseidon2 hashes of entity state. When you make a move, your client supplies the full state, the contract checks it against the stored hash, applies the change under zero-knowledge constraints, and writes a new hash back. Full game state lives offchain and gets rebuilt from public logs by an indexer, which is what renders your map without exposing every player's position.

So you can prove you made a legal move from a planet you own without revealing where that planet is. Aztec applies the same principle to private payments and private contracts.

How you play

Four actions carry the game.

Explore. Your explorer sits in the bottom left. Set it running and it uncovers the map around you, surfacing planets, resources, and other players.

Send energy. Most planets produce energy. Click and drag from a planet you own toward a target to capture or weaken it.

Route silver. Asteroid fields produce silver. Move it to your planets and spend it on upgrades, or send it to a Spacetime Rip to convert it into score.

Hunt artifacts. Some planets hold artifacts. Your Gear ship discovers them. Once harvested, you deposit them on planets to boost stats.

Four stats drive most decisions.

Energy is the core resource. Planets generate it over time up to a capacity, and you spend it on everything: claiming planets, reinforcing your own, attacking rivals. Two details matter. Moves are taxed, so a flat percentage of a planet's total capacity burns every time you send energy, which discourages small frequent moves. And energy decays over distance, so send it too far and almost nothing arrives. A common rule of thumb is to let a planet fill to about 75%, then send it down to about 25%.

Defense reduces the damage incoming energy does when it lands. Higher-level planets often have lower defense, but they hold much more energy, so they still take more to capture. Defense matters most on front lines.

Range sets how far a planet can send energy. It governs how fast you expand and how efficiently you move energy inside your own empire, since shorter relative distances mean less decay. Good range also lets you strike deep into an opponent's territory.

Speed sets how quickly a move arrives. Usually secondary, though a fast strike can land before a rival reacts, and some playstyles reward capturing many nearby planets quickly.

Planets can also be upgraded with silver and enhanced with artifacts. Space types carry different multipliers, from mild Nebula to punishing Dead Space, so where a planet sits changes how it plays.

How scoring works

There is a scoreboard, and territory alone does not win it. This round scores two activities: discovering artifacts with your Gear ship, and withdrawing silver through Spacetime Rips.

Point values from the in-game help page:

  • Each unit of silver withdrawn: 1
  • Common artifact: 2,000
  • Rare: 10,000
  • Epic: 200,000
  • Legendary: 3,000,000
  • Mythic: 20,000,000

Silver accrues one point at a time. A single Mythic artifact is worth twenty million of them, so artifact hunting decides rounds and silver withdrawal sets your floor.

Silver has two competing uses. Spend it on upgrades and your planets get stronger, extending range and hardening defense. Withdraw it through a Spacetime Rip and it becomes scored points, but it is gone. Every unit is a choice between building the empire and banking points.

Upgrades tend to win early, since a stronger empire reaches more asteroid fields and finds more artifacts. Late in a round that calculation flips, because a planet you never use is worth less than points already scored.

Artifacts do both jobs at once. They score on discovery, and once deposited they boost a planet's stats, which makes the next expedition easier.

Why you explore

Nothing happens until you find something to act on. Your explorer turns dark space into planets you can capture, asteroid fields you can mine, and artifact-bearing planets you can raid. Sitting still means no new energy, no silver, no score.

Exploring also buys information. The map you have uncovered is an advantage nobody else holds. Knowing where high-level planets sit, which asteroid fields are unclaimed, and where space types shift lets you plan further ahead than someone still working through their starting region.

You find other players as a byproduct. There is no player list. You explore outward until your revealed region touches territory someone already owns: a planet in another player's colors, sitting where you were about to expand. Their home coordinates stay private, so you learn something narrow. Someone is here, roughly this direction, holding this much. You infer the rest, and you have no way of knowing whether they found you first.

What happens when you run into someone

You have three broad options.

Stay quiet and keep growing. Nothing forces you to engage. Keep exploring elsewhere, keep routing silver, keep upgrading. Your positions stay private, so silence costs you only time, which is what you want if they are stronger. The risk is that they are doing the same thing faster.

Fortify the border. If the contact sits somewhere you cannot lose, spend energy hardening the planets facing them. Defense is worth most where an attack will actually land. This keeps the option to fight without committing to one.

Attack. Send enough energy to overwhelm the target's defense and the planet becomes yours, along with its production and its position as a staging post. Higher-level planets are the prize and take proportionally more to crack.

Attacking costs more than energy. A move that lands tells your rival where you strike from, and that you are close enough to be worth answering. Retaliation can then come from directions you have not explored, launched from planets you cannot see.

Multiplayer in practice

Everyone plays one shared universe in real time. No turns, no lobbies. Energy regenerates whether you are watching or not, moves stay in flight while you sleep, and rivals expand while you are away from the screen.

Most strategy games let you watch a threat approach. Here you tend to see the consequences: a planet you owned this morning in someone else's colors, an incoming move you notice once it is already close.

That produces a particular kind of paranoia. You are trying to find everyone else while avoiding being found, and every expansion is a strategic bet that the space ahead is empty.

Information becomes tradeable, because it is scarce. Players compare notes, warn each other about aggressive neighbors, and agree who expands where, then break those agreements when the scoreboard makes it worth breaking.

Why it matters beyond the game

A fully onchain game where players cannot see each other's positions is hard to build, and building it well says something about the platform underneath.

Hidden state, private notes, and client-side proving are the same building blocks behind private applications across Aztec. Dark Forest is a way to watch them work.

Getting started

Dark Forest Aztec is playable now as an alpha. Expect a learning curve; the original was famous for it. DFArchon maintains onboarding material and a community for new players. Round One is live. The universe is dark, and everyone else is out there somewhere. Go find them, quietly.

Play Now

Follow the Builders

DFArchon on X

Source and docs

Aztec Network
Aztec Network
22 Jul
xx min read

How Gas Works on Aztec

Gas on Aztec

Gas on Aztec is known as Fee Juice and is used to pay for transaction costs. This is the same as $ETH on Ethereum. Some apps will handle transaction costs for you under the hood, but if you are using a browser extension wallet, you will not be able to send transactions without it. Fee Juice can be obtained by bridging the $AZTEC token on Ethereum to the Aztec Network L2. This means that under the hood, all activity that happens on Aztec is underpinned by the $AZTEC token bridged into the network. Some bridges like Shield (by human.tech) handle this for you, allowing you to allocate a portion of your bridged transaction to convert into Fee Juice and land in your wallet automatically.

Public vs Private Assets

Assets and transactions on the Aztec Network can be either public or private. If you bridge publicly, your tokens will arrive as public, traceable tokens visible to all. Privately bridging, on the other hand, will give you private assets that are visible only to you. These assets can then be sent privately to another user or wallet without ever revealing who you are, what tokens were sent, how many, or who the recipient is.

Public vs Private Gas

Like tokens on the Aztec Network, Fee Juice (gas) can also be public or private. The reason for this is that even if what you are sending is private, the gas you spend to execute that transaction could still be visible if you are using public Fee Juice, potentially revealing transaction patterns and activity. Private Fee Juice keeps your entire transaction footprint hidden. When you send a private transaction, you can use private Fee Juice, and when you send a public transaction, you can use public Fee Juice, which means your transaction costs are always aligned with the type of transaction you're making.

Fee Juice in Apps

Aztec has native fee abstraction, which means apps could let you pay for transactions in any token you want, or cover your fees entirely. Apps like Nyx may choose to cover part or all of a user's transaction costs, or allow you to pay in tokens that are convenient for you. This means you will most likely never see Fee Juice in an app; instead, you'll pay in whatever makes sense for what you're doing, on your terms. Similarly, you might never even see an Aztec wallet at all, because the app itself becomes your interface that you connect to using your MetaMask wallet.

Fee Juice in Browser Wallets

If you're using a browser extension like Azguard, you'll manage Fee Juice directly in your wallet alongside your private and public balances, converting between tokens as needed to cover transaction costs.

When you bridge tokens in, you'll need enough Fee Juice to cover the cost of your first transaction, then you'll need to monitor how much Fee Juice you have available to make transactions. Browser wallets will allow you to send either publicly or privately to other users and will default to using either public or private Fee Juice depending on the type of transaction. Both private Fee Juice and public Fee Juice will appear by default in your token list.

Wrapping up

How you handle Fee Juice depends on where you're transacting: apps can abstract it away entirely and let you pay in any token, while a browser wallet like Azguard puts it in your hands to manage across public and private balances. Match your gas to your transaction, keep private activity private down to the fee, and you move on your terms.

Aztec Network
Aztec Network
21 Jul
xx min read

Introducing Alpha V5

The Aztec Network today activated Alpha V5, a major protocol upgrade passed by token-holder governance and executed onchain. Alpha V5 reduces private-transaction proving times by more than 2x compared to the previous version, lowers the cost of a fully private transaction by roughly 50%, resolves the critical issues found in V4, and sees the first wave of apps go live. Users can now send private transactions and earn yield on Aave simply by connecting their Ethereum wallets on Nyx, bridge from Ethereum to Aztec using Shield or TRAIN, privately collect NFTs on RavenHouse, or play Dark Forest Aztec, a hidden-information strategy game in a universe that lives entirely onchain. 

"Alpha V5 continues Aztec's work at the frontier of client-side proving, with cryptographic breakthroughs that cut proving times by more than half this release," said Zac Williamson, Co-founder, Aztec Foundation. "We believe Aztec is now the fastest system in the world for proving a fully private transaction entirely on a user's own device, and every release moves the industry closer to private transactions at public transaction speeds."

As the only decentralized L2, Aztec is the credibly neutral privacy layer for Ethereum. Aztec allows anyone to write smart contracts that include both private and public aspects – every private transaction is proven on the user's own device, so no operator, sequencer, or intermediary can see the data. The Alpha V5 proving improvements come from cryptographic advances that make this client-side proving faster than any prior release. The network remains in alpha, but with V5 it is ready for teams to begin building and deploying applications.

Performance - 2.5 second fully private transactions 

Making private transactions practical comes down to how quickly a proof can be generated on a user's own device, without offloading that work to a server that would learn what the user is doing. On Alpha V5, proving a private token transfer natively now takes approximately 2.5 seconds on a consumer laptop, down from 5.2 seconds on V4, and about 6.8 seconds in a browser, down from 12.5 seconds. Across every measured transaction flow, client-side proving times improved by approximately 2x compared with V4.

Bench machine: an M2 MacBook (12 cores, throttled to 8). "Native" runs Aztec's C++ proving binary; "WASM" runs the same prover in a browser engine (Node on V8).

Alpha V5 lowers ECDSA signature-verification cost by approximately 2x, speeds up Poseidon2 hashing by approximately 3x, and reduces the protocol circuit gate count by approximately 50% (gate count is the number of individual operations a proving circuit must perform, and it is the main driver of how long a proof takes to generate). Each of these lowers the amount of work a device performs to prove a transaction, and the reduction in gate count in particular compounds across every proof the network generates.

Apps - send, receive, and earn privately on Ethereum

Alpha V5 launches the first wave of apps on a network where privacy is built into the protocol rather than managed by an operator. On other networks that claim privacy, transactions still pass through an operator or node that reads them in plaintext, or depend on a viewing key that a third party holds, so users rely on someone else to protect their data and to decide when it gets disclosed. On Aztec, every private transaction is proven on the user's own device, so the app, the sequencer, and any operator never need to see the underlying data. Nyx is one of these apps, allowing users to privately send transactions and privately earn yield on Aave. 

"On Ethereum, everything you do is public. That's why we built Nyx: a private account governed by your Ethereum wallet", said Nikhil, Co-founder of Nyx. "Now you can send, receive and earn in private. Nyx was the first app live on the Aztec Alpha, and we're excited to expand participation to more users with the added stability of Alpha V5."

Other apps on Alpha V5 include Azguard and Nethermind (wallets), Shield, TRAIN, and RavenHouse (bridges), and the Aztecscan block explorers. Also launching is Dark Forest Aztec, a game where users explore a universe, control planets, manage planetary energy, expand territory, and launch attacks through strategic play with private state and hidden actions.

Dark Forest Aztec private universe-building gameplay

Lower costs, higher security 

Transaction fees on Aztec come from two main sources: the cost of proving a transaction and the cost of verifying the rollup proof on Ethereum. Alpha V5 reduces both. It lowers the network's proving-cost parameter by 50%, and it reduces the L1 gas required to verify a rollup proof by approximately 40%. Because rollup proofs are verified on Ethereum and that cost is shared across all transactions in a batch, the L1 reduction lowers fees for every user, while the lower proving-cost parameter reduces the per-transaction proving fee directly. Together, these bring the average cost of a fully private token transfer to under a $0.05 transaction cost.

Alpha V5 also hardens the network on several fronts. It resolves critical vulnerabilities found in Alpha V4 along with additional bugs discovered since launch. Aztec's bug bounty program on Cantina also drew more than 234 security researchers to participate. The network remains in alpha, and further bugs may surface as usage grows, but each release has closed the issues found in the last and strengthened the protocol against new ones. With the critical V4 issues resolved and these safeguards in place, Alpha V5 is stable enough for teams to begin building and deploying applications.

Availability

Alpha V5 is live now, view the Alpha V5 landing page for a full list of features, performance updates, and live apps to explore. 

About Aztec

Aztec is the only decentralized, privacy-first Layer 2 on Ethereum. Developers write private and public logic in the same smart contract, and private functions are executed and proven on the user's own device, so no operator sees the underlying data. The protocol is upgraded through onchain governance, and the network settles to Ethereum. For more information, visit aztec.network.