Aztec Network
Feb 7th, 2019
•
## min read

From zero to nowhere: smart contract programming in Huff (1/4)

In this series, learn smart contract programming in Huff directly from Zac.

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Written by
Zac Williamson
Edited by

Hello there!

I want to write about a piece of runoff that has oozed out of the primordial slop on the AZTEC factory floor: …Huff.

Huff is an Ethereum smart contract programming ‘language’ that was developed while writing weierstrudel, an elliptic curve arithmetic library for validating zero-knowledge proofs.

Elliptic curve arithmetic is computationally expensive, so developing an efficient implementation was paramount, and not something that could be done in native Solidity.

It wasn’t even something that could be done in Solidity inline assembly, so we made Huff.

To call Huff a language is being generous — it’s about as close as one can get to EVM assembly code, with a few bits of syntactic sugar bolted on.

Huff programs are composed of macros, where each macro in turn is composed of a combination of more macros and EVM assembly opcodes. When a macro is invoked, template parameters can be supplied to the macro, which themselves are macros.

Unlike a LISP-like language or something with sensible semantics, Huff doesn’t really have expressions either. That would require things like knowing how many variables a Huff macro adds to the stack at compile time, or expecting a Huff macro to not occasionally jump into the middle of another macro. Or assuming a Huff macro won’t completely mangle the program counter by mapping variables to jump destinations in a lookup table. You know, completely unreasonable expectations.Huff doesn’t have functions. Huff doesn’t even have variables, only macros.

Huff is good for one thing, though, which is writing extremely gas-optimised code.The kind of code where the overhead of the jump instruction in a function call is too expensive.

The kind of code where an extra swap instruction for a variable assignment is an outrageous luxury.At the very least, it does this quite well. The weierstrudel library performs elliptic curve multiple-scalar multiplication for less gas than the Ethereum’s “precompile” smart contract. An analogous Solidity smart contract is ~30–100 times more expensive.

It also enables complicated algorithms to be broken down into constituent macros that can be rigorously tested, which is useful.

Huff is also a game, played on a chess-board. One player has chess pieces, the other draughts pieces. The rules don’t make any sense, the game is deliberately confusing and it is an almost mathematical certainty that the draughts player will lose. You won’t find references to this game online because it was “invented” in a pub by some colleagues of mine in a past career and promptly forgotten about for being a terrible game.

I found that writing Huff macros invoked similar emotions to playing Huff, hence the name.

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Programming in Huff

Given the absence of any documentation, I figured it might be illuminating to write a short series in how to write a smart contract in Huff. You know, if you’re looking for time to kill and you’ve run out of more interesting things to do like watch paint dry or rub salt in your eyes.

If you want to investigate further, you’ll find Huff on GitHub. For some demonstration Huff code, the weierstrudel smart contract is written entirely in Huff.

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“Hello World” — an ERC20 implementation in Huff

Picture the scene — the year is 2020 and the world is reeling from a new global financial crisis. With the collapse of the monetary base, capital flees to the only store of stable value that can be found — first-generation Crypto-Kitties. Amidst this global carnage, Ethereum has failed to achieve its scaling milestones and soaring gas fees cripple the network.It is a world on the brink, where one single edict is etched into the minds citizens from San Francisco to Shanghai — The tokens must flow…or else.

This is truly the darkest timeline, and in the darkest timeline, we code in Huff.

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Finding our feet

We’re going to write an ERC20 token contract. But not just any ERC20 contract— we’re going to write an ERC20 contract where every opcode must justify its place, or be scourged from existence…

Let’s start by looking at the Solidity interface for a ‘mintable’ token — there’s not much point in an ERC20 contract if it doesn’t have any tokens, after all.

function totalSupply() public view returns (uint);

function balanceOf(address tokenOwner) public view returns (uint);

function allowance(address tokenOwner, address spender) public view returns (uint);

function transfer(address to, uint tokens) public returns (bool);

function approve(address spender, uint tokens) public returns (bool);

function transferFrom(address from, address to, uint tokens) public returns (bool);

function mint(address to, uint tokens) public returns (bool);

‍

event Transfer(address indexed from, address indexed to, uint tokens);

event Approval(address indexed tokenOwner, address indexed spender, uint tokens);

That doesn’t look so bad, how hard can this be?

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Bootstrapping

Before we start writing the main subroutines, remember that Huff doesn’t do variables. But there’s a macro for that! Specifically, we need to be able to identify storage locations with something that resembles a variable.

Let’s create some macros that refer to storage locations that we’re going to be storing the smart contract’s state in. For Solidity smart contracts, the compiler will (under the hood) assign every storage variable to a storage pointer and we’re doing the same here.

First up, the storage pointer that maps to token balances:

#define macro BALANCE_LOCATION = takes(0) returns(1) {
   0x00
}

The takes field refers to how many EVM stack items this macro consumes. returns refers to how many EVM stack items this macro will add onto the stack.

Finally, the macro code is just 0x00 . This will push 0 onto the EVM stack; we’re associating balances with the first storage ‘slot’ in our smart contract.

We also need a storage location for the contract’s owner:

#define macro OWNER_LOCATION = takes(0) returns(0) {
   0x01
}

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Implementing SafeMath in Huff

SafeMath is a Solidity library that performs arithmetic operations whilst guarding against integer overflow and underflow.

We need the same functionality in Huff. After all, we wouldn’t want to write unsafe Huff code. That would be irrational.ERC20 is a simple contract, so we will only need addition and subtraction capabilites.

Let’s consider our first macro, MATH__ADD . Normally, this would be a function with two variables as input arguments. But Huff doesn’t have functions.

Huff doesn’t have variables either.

...

Let’s take a step back then. What would this function look like if we were to rip out Solidity’s syntactic sugar? This is the function interface:

function add(uint256 a, uint256 b) internal view returns (uint256 c);

Under the hood, when the add function is called, variables a and b will be pushed to the front of the EVM’s stack.

Behind them on the stack will be a jump label that corresponds to the return destination of this function. But we’re going to ignore that — It’s cheaper to directly graft the function bytecode in-line when its needed, instead of spending gas by messing around with jumps.

So for our first macro, MATH__ADD , we expect first two variables to be at the front of the EVM stack; the variables that we want to add. This macro will consume these two variables, and return the result on the stack. If an integer overflow is triggered, the macro will throw an error.

Starting with the basics, if our stack state is: a, b , we need a+b . Once we have a+b , we need to compare it with either a or b . If either are greater than a+b, we have an integer overflow.

So step1: clone b , creating stack state: b, a, b . We do this with thedup2 opcode. We then call add , which eats the first two stack variables and spits out a+b , leaving us with (a+b), b on the stack.

Next up, we need to validate that a+b >= b. One slight problem here — the Ethereum Virtual Machine doesn’t have an opcode that maps to the >= operator! We only have gt and lt opcodes to work with.

We also have the eq opcode, so we could check whether a+b > band perform a logical OR operation with a+b = b . i.e.:

// stack state: (a+b) b
dup2 dup2 gt // stack state: ((a+b) > b) (a+b)
bdup3 dup3 eq // stack state: ((a+b) = b) ((a+b) > b) (a+b) b
or           // stack state: ((a+b) >= b) (a+b) b

But that’s expensive, we’ve more than doubled the work we’re doing! Each opcode in the above section is 3 gas so we’re chewing through 21 gas to compare two variables. This isn’t Solidity — this is Huff, and it’s time to haggle.

A cheaper alternative is to, instead, validate that (b > (a+b)) == 0 . i.e:

// stack state: (a+b) b
dup1 dup3 gt // stack state: (a > (a+b)) (a+b)
biszero       // stack state: (a > (a+b) == 0) (a+b) b

Much better, only 12 gas. We can almost live with that, but we’re not done bargaining.

We can optimize this further, because once we’ve performed this step, we don’t need bon the stack anymore — we can consume it. We still need (a+b)on the stack however, so we need a swap opcode to get b in front of (a+b) on the program stack. This won’t save us any gas up-front, but we’ll save ourselves an opcode later on in this macro.

dup1 swap2 gt // stack state: (b > (a+b)) (a+b)
iszero        // stack state: ((a+b) >= b) (a+b)

Finally, if a > (a+b) we need to throw an error. When implementing “if <x> throw an error”, we have two options to take, because of how thejumpi instruction works.

jumpi is how the EVM performs conditional branching. jumpi will consume the top two variables on the stack. It will treat the second variable as a position in the program’s program counter, and will jump to it only if the first variable is not zero.

When throwing errors, we can test for the error condition, and if true jump to a point in the program that will throw an error.

OR we can test for the opposite of the error condition, and if true, jump to a point in the program that skips over some code that throws an error.

For example, this is how we would program option 2 for our safe add macro:

// stack state: ((a+b) >= b) (a+b)
no_overflow jumpi
   0x00 0x00 revert // throw an error
no_overflow:
// continue with algorithm

Option one, on the other hand, looks like this:

// stack state: ((a+b) >= b) (a+b)
iszero // stack state: (b > (a+b)) (a+b)
throw_error jumpi
// continue with algorithm

For our use case, option 2 is more efficient, because if we chain option 2 with our condition test, we end up with:

dup2 add dup1 swap2 gt
iszero
iszero
throw_error jumpi

We can remove the two iszero opcodes because they cancel each other out! Leaving us with the following macro

#define macro MATH__ADD = takes(2) returns(1) {
   // stack state: a b
   dup2 add
   // stack state: (a+b) b
   dup1 swap2 gt
   // stack state: (a > (a+b)) (a+b)
   throw_error jumpi}

However, we have a problem! We haven’t defined our jump label throw_error , or what happens when we hit it. We can’t add it to the end of macro MATH__ADD , because then we would have to jump over the error-throwing code if the error condition was not met.

We would prefer not to have macros that use jump labels that are not declared inside the macro itself. We can solve this by passing the jump label throw_error as a template parameter. It is then the responsibility of the macro that invokes MATH__ADD to supply the correct jump label — which ideally should be a local jump label and not a global one.

Our final macro looks like this:

template <throw_error_jump_label>
#define macro MATH__ADD = takes(2) returns(1) {
   // stack state: a b
   dup2 add
   // stack state: (a+b) a
   dup1 swap2 gt
   // stack state: (a > (a+b)) (a+b)
<throw_error_jump_label> jumpi
}

The jumpi opcode is 10 gas, and the others cost 3 gas (assuming <throw_error_jump_label> eventually will map to a PUSH opcode) — in total 28 gas.As an aside — let’s consider the overhead created by Solidity when calling SafeMath.add(a, b)First, values a and b are duplicated on the stack; functions don’t consume existing stack variables. Next, the return destination, that must be jumped to when the function finishes, is pushed onto the stack. Finally, the jump destination of SafeMath.add is pushed onto the stack and the jump instruction is called.

Once the function has finished its work, the jump instruction is called to jump back to the return destination. The values a , b are then assigned to local variables by identifying the location on the stack that these variables occupy, calling a swap opcode to manoeuvre the return value into the allocated stack location, followed by a pop opcode to remove the old value. This is performed twice for each variable.

In total that’s…

  • 4 dup opcodes (3 gas each)
  • 2 jump opcodes (8 gas each)
  • 2 swap opcodes (3 gas each)
  • 2 pop opcodes (2 gas each)
  • 2 jumpdest opcodes (1 gas each)

To summarise, the act of calling SafeMath.add as a Solidity function would cost 40 gas before the algorithm actually does any work.

To summarise the summary, our MATH__ADD macro does its job in almost half the gas it would cost to process a Solidity function overhead.

To summarise the summary of the summary, this is acceptable Huff code.

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Subtraction

Finally, we need an equivalent macro for subtraction:

template <throw_error_jump_label>
#define macro MATH__SUB = takes(2) returns(1) {
   // stack state: a b
   // calling sub will create (a-b)
   // if (b>a) we have integer underflow - throw an error    dup1 dup3 gt
   // stack state: (b>a) a b<throw_error_jump_label> jumpi
   // stack state: a b
   sub
   // stack state: (a-b)
}

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Utility macros

Next up, we need to define some utility macros we’ll be using . We need macros that validate that the transaction sender has not sent any ether to the smart contract, UTILS__NOT_PAYABLE. For our mint method, we’ll need a macro that validates that the message sender is the contract’s owner, UTILS__ONLY_OWNER:

template<error_location>
#define macro UTILS__NOT_PAYABLE = takes(0) returns(0) {
   callvalue <error_location> jumpi
}

#define macro UTILS__ONLY_OWNER = takes(0) returns(0) {
   OWNER_LOCATION() sload caller eq is_owner jumpi
       0x00 0x00 revert
   is_owner:
}

N.B. revert consumes two stack items. p x revert will take memory starting at x, and return the next p bytes as an error code. We’re not going to worry about error codes here, just throwing an error is good enough.

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Creating the constructor

Now that we’ve set up our helper macros, we’re close to actually being able to write our smart contract methods. Congratulations on nearly reaching step 1!

To start with , we need a constructor. This is just another macro in Huff. Our constructor is very simple — we just need to record who the owner of the contract is. In Solidity it looks like this:

constructor() public {
   owner = msg.sender;
}

And in Huff it looks like this:

#define macro ERC20 = takes(0) returns(0) {
   caller OWNER_LOCATION() sstore
}

The EVM opcode caller will push the message sender’s address onto the stack.

We then push the storage slot we’ve reserved for the owner onto the stack.

Finally we call sstore, which will consume the first two stack items and store the 2nd stack item, using the value of the 1st stack item as the storage pointer.

For more information about storage pointers and how smart contracts manage state — Anreas Olofsson’s Solidity workshop on storage is a great read.

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Parsing the function signature

Are we ready to start writing our smart contract methods yet? Of course not, this is Huff. Huff is efficient, but slow.

I like think of Huff like a trusty tortoise, if the tortoise is actually a hundred rats stitched into a tortoise suit, and each rat is a hundred maggots stitched into a rat suit.

…anyhow, we still need our function selector. But Huff doesn’t do functions; we’re going to have to create them from more basic building blocks.

One of the first pieces of code generated by the Solidity compiler is code to unpick the function signature. A function signature is a unique marker that maps to a function name.

For example, consider the solidity functionfunction balanceOf(address tokenOwner) public view returns (uint balance);The function signature will take the core identifying information of the function:

  • the function name
  • the input argument types

This is represented as a string, i.e. "balanceOf(address)". A keccak256 hash of this string is taken, and the most significant 4 bytes of the hash are then used as the function signature.

This online tool makes it easier to find the signature of a function.

It’s a bit of a mouthful, but it creates a (mostly) unique identifier for any given function — this allows contracts to conform to a defined interface that other smart contracts can call.

For example, if the function signature for a given function varied from contract to contract, it would be impossible to have an ‘ERC20’ token, because other smart contracts wouldn’t know how to construct a given contract’s function signature.

With that out of the way, we will find the function signature in the first 4 bytes of calldata. We need to extract this signature and then figure out what to do with it.

Solidity will create function signature hashes under the hood so you don’t have to, but Huff is a bit too primitive for that. We have to supply them directly. We can identify the ERC20 function signatures by pulling them out of remix:

We can parse a function signature by extracting the first 4 bytes of calldata and then perform a series of if-else statements over every function hash.

We can use the bit-shift instructions in Constantinople to save a bit of gas here. 0x00 calldataload will extract the first 32 bytes of calldata and push it onto the stack in a single EVM word. i.e. the 4 bytes we want are in the most significant byte positions and we need them in the least significant positions.

We can do this with 0x00 calldataload 224 shr

We can execute ‘functions’ by comparing the calldata with a function signature, and jumping to the relevant macro if there is a match. i.e:

0x00 calldataload 224 shr // function signature
dup1 0xa9059cbb eq transfer jumpi
dup1 0x23b872dd eq transfer_from jumpi
dup1 0x70a08231 eq balance_of jumpi
dup1 0xdd62ed3e eq allowance jumpi
dup1 0x095ea7b3 eq approve jumpi
dup1 0x18160ddd eq total_supply jumpi
dup1 0x40c10f19 eq mint jumpi
// If we reach this point, we've reached the fallback function.
// However we don't have anything inside our fallback function!
// We can just exit instead, after checking that callvalue is zero:
UTILS__NOT_PAYABLE<error_location>()
0x00 0x00 return

We want the scope of this macro to be constrained to identifying where to jump — the location of these jump labels is elsewhere in the code. Again, we use template parameters to ensure that jump labels are only explicitly called inside the macros that they are defined in.

Our final macro looks like this:

template <transfer, transfer_from, balance_of, allowance, approve, total_supply, mint, error_location>
#define macro ERC20__FUNCTION_SIGNATURE = takes(0) returns(0) {
   0x00 calldataload 224 shr // function signature
   dup1 0xa9059cbb eq <transfer> jumpi
   dup1 0x23b872dd eq <transfer_from> jumpi
   dup1 0x70a08231 eq <balance_of> jumpi     dup1 0xdd62ed3e eq <allowance> jumpi
   dup1 0x095ea7b3 eq <approve> jumpi    dup1 0x18160ddd eq <total_supply> jumpi
   dup1 0x40c10f19 eq <mint> jumpi
   UTILS__NOT_PAYABLE<error_location>()
   0x00 0x00 return
}

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Setting up boilerplate contract code

Finally, we have enough to write the skeletal structure of our main function — the entry-point when our smart contract is called. We represent each method with a macro, which we will need to implement.

#define macro ERC20__MAIN = takes(0) returns(0) {

‍
   ERC20__FUNCTION_SIGNATURE<
       transfer,
       transfer_from,
       balance_of,
       allowance,
       approve,
       total_supply,
       mint,
       throw_error
>()

   transfer:
       ERC20__TRANSFER<throw_error>()
   transfer_from:
       ERC20__TRANFSER_FROM<throw_error>()
   balance_of:
       ERC20__BALANCE_OF<throw_error>()
   allowance:
       ERC2O__ALLOWANCE<throw_error>()
   approve:
       ERC20__APPROVE<throw_error>()
   total_supply:
       ERC20__TOTAL_SUPPLY<throw_error>()
   mint:
       ERC20__MINT<throw_error>()
   throw_error:
       0x00 0x00 revert
}

…Tadaa.

Finally we’ve set up our pre-flight macros and boilerplate code and we’re ready to start implementing methods!But that’s enough for today.

In part 2 we’ll implement the ERC20 methods as glistening Huff macros, run some benchmarks against a Solidity implementation and question whether any of this was worth the effort.

Cheers,

Zac.

‍Click here for part 2

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Aztec Network
Aztec Network
15 Oct
•
xx min read

Post-Quantum Aztec

All blockchains today – L1s, L2s, and shielded pools – make use of elliptic curves somewhere in their stack.

Elliptic curves are used in all sorts of places: signing transactions, validator attestations, data availability (such as blobs), zk-snarks, secret sharing, encryption, etc.

No cryptocurrency project today is 100% quantum-proof.

Nobody has a reliable date for when a quantum computer will break the elliptic-curve cryptography we use today, but we know it’s coming.

For a privacy network, some of the work cannot wait for that uncertainty to resolve. An attacker could collect encrypted data today and keep it until they have the means to decrypt it. This is the so-called “Harvest now; decrypt later” attack. Replacing an encryption scheme ten years from now would not protect the data an attacker already harvested under a classical encryption scheme.

Aztec is already quantum resistant against this type of attack. It was designed from the ground up to allow users to bunker-proof their accounts and data against quantum computers.

However, there is work to be done to make Aztec fully quantum secure and able to function with full privacy in the post-quantum world. 

Our roadmap to expand our quantum security has two targets:

  • February 2027: Hardened libraries and better off-the-shelf contract development patterns that protect against harvest-now-decrypt-later attacks
  • 2030: a full post-quantum migration.

The first requires changes to how applications handle private data. The second reaches into the proving system, account authentication, key derivation, validator signatures and Ethereum settlement. Understanding why these need different schedules requires getting into the cryptography.

‍

The risk of changing cryptography

Years of hard-won experience have taught us that the greatest risk to a network like Aztec is implementation bugs. Our AI audit harness has found critical vulnerabilities, including ones that months of expert human internal and external audits didn’t find. These have been patched in the upcoming v6 Aztec Network release. We have spent the past 18 months hardening our software and cryptography. That work has to continue while we develop their replacements.

AI also changes cryptanalysis. For example, the attack on HAWK (a post-quantum signature scheme) exploited structure specific to that signature scheme and reduced its security enough to end its candidacy for standardization. That is a reason to examine the assumptions and structure of each scheme with care.

Rushing headfirst into new cryptography that has not faced enough scrutiny would expose users to immediate risks, greater than the speculative risks of quantum computers. The Foundation has finite resources, and time spent on the post-quantum migration is time we have to balance against securing the software users depend on today.

Our default approach to changing cryptography is conservative. Any changes to our protocols must be justified, subjected to extraordinary cryptanalysis and have formally-verified implementations.

‍

Making Aztec post-quantum

To make Aztec post-quantum requires several pieces of cryptography. Aztec has an application layer (smart contracts), the Aztec protocol layer, and it settles on Ethereum itself. All three have responsibilities with respect to post-quantum security.

Protocol layer changes required:

1. Proving System

  • A post-quantum zero-knowledge proving system. Our unique requirements as a decentralized programmable privacy protocol present unique challenges, explained later.

2. Addresses & Keys

  • Changes to Aztec addresses and public keys, which are all elliptic curve points.
  • (These current addresses & keys can be used in a quantum-safe way today, though).
  1. Validator Keys & Signatures:
  • post-quantum digital signature scheme for Aztec’s decentralised validators’ attestations. 
  1. Adoption of the required Ethereum changes outlined below.

Application layer changes required:

  1. Post-quantum digital signature schemes.
  2. Post-quantum KEMs (secret sharing mechanisms).
  3. Post-quantum public-key encryption.

Ethereum changes required:

  1. DA
  • A DA layer that doesn’t use BLS12-381 KZG commitments.
  1. Verification Primitives
  • Cheap post-quantum snark verification primitives, as an alternative to the currently cheap de facto BN254 EVM precompiles.
  1. Public Keys & Signatures
  • Ethereum EoA public keys and signatures
  • Ethereum’s BLS keys.

The latter application layer requirements are not on Ethereum’s post-quantum roadmap as they’re a unique requirement of privacy protocols like Aztec and ZCash.

Notice that the bulk of the changes required for user privacy are dictated by the choices of Aztec smart contract developers at the application layer. Apps can adopt post-quantum encryption and signature schemes today on Aztec, and different Aztec smart contract developers can freely explore differing approaches as the state of the art in post-quantum advances.

‍

Protecting private data now

If and when quantum computers arrive, Aztec is already (uniquely for privacy protocols) protected in two key categories because of our existing design choices.

  1. A post-quantum proof system can securely use historical state created today 
  2. By default, historical state (including encrypted logs) is not vulnerable to “harvest-now-decrypt-later” attacks

‍

“Traditional” messaging in privacy protocols 

If I send you private tokens, there’s no onchain public balance update for you to see or query. Private state is stored in notes, so I need to tell you about the existence and contents of your new note for you to be able to use it.

A common solution is for me to publish an encrypted message to a public bulletin board that your wallet can find and decrypt. ZCash pioneered this approach.

Elliptic curve key exchange protocols are well-suited to this, because the amount of data I need to publish to convey “this is for you” and “here’s the ephemeral key you’ll need to decrypt this message” is a single ECDH ephemeral public key; an elliptic curve point; a tiny 32 bytes of info. We like this small communication overhead, because less data means faster tx throughput and cheaper DA costs passed on to users.

But elliptic-curve key exchanges can create a harvest-now-decrypt-later risk. The discrete log of such an ephemeral public key will one day be solvable by a quantum adversary. They could derive all ephemeral secret keys of all messages in the bulletin board. They’d then be able to brute-force combine the resulting list of ephemeral secret keys with a list of all known users’ viewing public keys to effectively derive all decryption keys on the network, to then decrypt all encrypted messages. They’d learn the contents of the note I sent you: the amount and that it belongs to you.

There are a few classical (pre-quantum) solutions to this. They follow from the observation that if an attacker doesn’t know one of: your public key or the ephemeral public key, then they won’t have enough information to decrypt any of your encrypted messages! Wallets are beginning to adopt the following:

  1. Don’t publicly share your public keys.
  • This is easier said than done. It defies the initial design intentions of public key cryptography. After all, you’d need to give me your public key for me to send you money! What if you share it with a dishonest counterparty, or an honest counterparty whose data leaks accidentally? This leads to another protection:
  1. Use a new public key for every new transaction.
  • That way, you stem any leakage if any of those public keys does leak. Some wallets of some privacy protocols already do this.
  1. Don’t broadcast any ephemeral public keys to a public bulletin board.
  • If ephemeral public keys aren’t seen by a quantum adversary, they can’t decrypt your messages, regardless of whether your address is public. Share this data through some private communication channel instead.

‍

Aztec Public Keys are hashed

Intentionally, most of the public keys in the Aztec protocol are hashed to reduce their leakage to a future post-quantum adversary. The public keys are not even exposed to Aztec smart contracts (which could be malicious).

(Private smart contract protocols even have a niche “harvest now; link later” attack to protect against, whereby a quantum adversary could link all your notes and nullifiers together to reconstruct your entire tx graph. Hashing the nullifier public key resolves this).

‍

Aztec is flexible, today

The Aztec Protocol is agnostic to the way in which users and applications (smart contracts) share private information between each other. It’s a beautifully flexible protocol because we knew times would change. Smart contract developers can adopt the above conventions today, and indeed many are doing so.

Aztec smart contracts can emit arbitrary bytes of data as “private logs”. These private logs are the intended delivery mechanism for sending encrypted notes. It’s up to smart contract developers how they populate those logs. I.e. they can choose:

  • Whether to use these private logs at all;
  • How to get the recipient’s attention;
  • How to convey the decryption key;
  • Which encryption scheme to use.

Aztec also supports offchain note delivery, which gives applications another secure option. A sender delivers the message through an off-chain side channel that is not visible to harvest-now-decrypt-later attackers.

All this flexibility in today’s Aztec Protocol enables Aztec smart contract developers to explore the tradeoff space in a way that best serves their users and use cases. Choices will need to balance: proving speed; DA costs; discovery of pertinent notes; post-quantum threats.

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Better libraries

Of course, most smart contract developers don’t want to think about such things, which is why the Aztec ecosystem has smart contract libraries with off-the-shelf solutions.

Our early 2027 work will focus on hardening these libraries and giving Aztec developers better patterns for protecting their users’ private data, with clear requirements for delivery and secret establishment.

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Post-quantum secret sharing

A more comforting solution to post-quantum worries would be for Aztec smart contracts to instead adopt post-quantum secret sharing and encryption schemes. 

We’re researching the best approaches and working on some tidy libraries. The good thing is, the agnosticism of the Aztec Protocol means multiple libraries for differing post-quantum secret sharing schemes can be written and adopted by different applications on Aztec.

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Constrained Delivery

In most other privacy protocols, the construction of an encrypted note is not constrained by any circuit.

For example, if I send you ZCash tokens, the ‘transfer’ function does not constrain that I have correctly encrypted your note, nor that I have attached the correct ephemeral public key that would enable you to discover and decrypt your encrypted note. I could technically broadcast garbage and you wouldn’t receive your funds. That’s arguably fine in a “simple” transfer protocol. It’s not in my interest to corrupt the encrypted notes that I create for you. After all, you can just claim I didn’t pay you until you do receive a valid and decryptable message. 

But when you generalise beyond simple transfers to private smart contracts, there are use cases whereby a sender might not be incentivised to deliver valid data to a recipient. The sender might actually prefer to corrupt a recipient’s data. Imagine a private swap. The contract should not complete the trade if one party receives a commitment to a note whose contents they cannot recover.

In such cases, the private functions (circuits) need to constrain that a recipient will be capable of discovering and decrypting a sender’s encrypted messages. Aztec’s smart contract libraries have rails for this so-called “constrained delivery”. If a use case assumes distrust between sender and recipient, the smart contract developer can enforce their correct adherence to the rules. The protocol then constrains that all private logs emitted by smart contracts are guaranteed to be broadcast – without tampering – to Ethereum blobs.

With this in mind, the constraints required to support post-quantum encryption then become a very important consideration. We’ll need post-quantum libraries that are efficient to prove.

Key and ciphertext sizes matter, but so does the cost of proving the key exchange, encryption and associated checks. A scheme can be fast as native software and expensive inside a circuit.

MIKE, published on 6 October, illustrates why this remains an active research question. It is an isogeny-based non-interactive key-exchange proposal. Its authors report 80-byte public keys and shared-secret computation, including key validation, in 4.9 milliseconds on a 3.3 GHz AMD CPU at their claimed NIST level 1.

Compact keys are attractive for note delivery. We still need to understand its circuit costs and give its security assumptions time to face scrutiny. Those native timings cannot tell us whether it is the right choice for Aztec.

The encryption and proving-system decisions therefore affect each other. Choosing encryption first and discovering that it is prohibitively expensive in the chosen prover would leave us rebuilding one of them.

Choosing the encryption scheme we will prove inside future post-quantum circuits is a separate, later milestone. Applications that need the contract itself to guarantee delivery impose harder requirements on that choice.

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Post-Quantum Proving

Ok, so Aztec provides flexibility for good post-quantum privacy today. And we have plans to roll out even better post-quantum libraries.

But what about the proving system? A post-quantum adversary might be able to forge proofs. Thankfully we have some more time to choose a post-quantum proving system.

Aztec has several proving system requirements that other projects aren’t encumbered by (due to our commitment to both privacy, decentralisation and programmability), which we’ll elaborate on.

  • Low memory and CPU requirements: proving must be possible on a phone, in the browser.
  • Actual zero-knowledge!
  • Fast client-side recursion.
  • Small client-side proof sizes.
  • Cheap L1 verification.
  • Simple, maintainable, and secure.

Common benchmarks for proving system performance don’t take into consideration all these requirements. Fast client-side recursion in particular is often overlooked.

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The problem with recursion

Aztec uses CHONK, an elliptic-curve and pairing-based proving system built around the requirements of private smart contracts. Users generate proofs on their own devices, and a transaction can involve several private contract calls. Recursion lets us combine those calls into a proof of the transaction without requiring the browser to handle the entire computation as one enormous circuit. CHONK’s design puts low memory use and recursive composition at its centre.

There are tradeoffs you can make to get a faster prover. Some give the verifier more work. A custom “precompile” circuit for an expensive operation can save the prover from executing that operation through thousands of VM instructions, but introduces additional commitments and checks that increases Verifier complexity.

The problem is that, in the recursive setting, your verifier is in your prover. The next proof has to establish that the verifier accepted the previous proof.

I have lost count of the conversations about new prover technology where recursion gets a handwave and a “we’ll deal with it later.” It is a complex, messy problem that is easy to postpone until you need users to generate private transaction proofs in a browser.

Some alternative designs might execute an entire function stack within a single VM instance. That might work for some bounded stack depth. But snarks are gaining traction in web2 too (see zkPassport for example). Bridging between chains also often requires snarks. Privacy protocols should be able to verify traditional snarks for as long as we remain in a pre-quantum world. 

Zero knowledge introduces another set of costs. I have heard the same assurances that adding it will be easy and will not affect performance. From personal experience, such claims often disintegrate on contact with reality.

We thought adding zero knowledge to CHONK would be easy. It took us six months and a re-architecture of our recursive proving stack. Modern proof systems have such complexity that throwing randomness into the execution trace and calling it a day almost never works. Adding ZK typically increases proof size and verifier work, which then increases the cost of recursion.

The result is that the real cost of recursion in a production proving system, with all of the edge-cases and exceptions and little additions that pile up, is never as fast as the initial proof-of-concept claims. For Aztec that is a problem because recursion is essential and not an afterthought - we won’t commit to a proving system that can’t meet our extremely tight recursion requirements.

Luckily there are some candidates, and the Ethereum Foundation is doing trailblazing work as one of the few teams that has started to take this problem seriously.

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Getting larger proofs through the network

Proof size matters because Aztec transactions travel through a peer-to-peer network. Every node that receives and forwards a proof pays its bandwidth cost. Aztec’s 20kb proofs are “ok”. If it ever becomes a bottleneck we can make them smaller with little effort because we use elliptic curves.

Post-quantum proof systems (the fast ones), on the other hand, have proofs of ~300KB, which is not ok.

Worse, there are zero post-quantum proving systems whose proofs are small enough to gossip across a p2p network whilst achieving acceptable transaction throughput. There are fundamental constraints which mean this is not likely to change!

Fast recursion offers another path. A node could receive two transaction proofs, produce one proof that establishes the validity of both, and forward the aggregate. Other nodes could repeat the process. Transaction data would still have to travel through the network, but the proof overhead could shrink across a batch.

Ethereum’s post-quantum research faces a related problem. Its proposed hash-based validator signatures lack BLS’s cheap native aggregation, so leanVM supplies a proof that many signatures pass verification. The draft EIP-8292 assigns that proving work to aggregators with suitable hardware. Their longer-term roadmap requires full virtual-machine proof aggregations which presents an extremely similar problem to ours.

For the Aztec approach to work on ordinary nodes, aggregation needs to be cheap. My working estimate is that two-to-one aggregation in roughly 20–100 milliseconds on a modern CPU could make it practical. 

Nodes receive different transactions at different times, so they will duplicate work. An attacker may try to exploit that duplication. We need to establish how many aggregations one malicious transaction can induce and what happens to throughput under that load.

This problem is currently under-explored and poorly parametrised and substantial work needs to occur before a definitive solution can be decided on.

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Which proving systems look promising?

The main candidates are hash-based systems over binary fields and small prime fields, lattice-based systems, and proposals that combine both prime-field and binary-field representations.

The Flock paper gives a good example of the progress in binary-field proving. Its authors report proving 660,000 BLAKE3 hashes per second on an M4 mac on ten cores. 

These are impressive numbers. Hashing is a major part of verifying hash-based proofs, so cheap hashing is good for recursion.

However, binary field systems are weak with regards to integer multiplication. Trustless access to Web2 data is one of the biggest untapped capabilities of blockchain. Private applications should be able to use passport signatures, credit credentials, TLS-based data proofs and signed web tokens without publishing the underlying information. That means dealing with ugly Web2 cryptography: RSA, large-field elliptic curves and integer arithmetic.

Binary-field arithmetic does not behave like integer arithmetic. In particular, integer addition has carries, and multiplication needs a representation and a circuit that handles them. A BLAKE3 benchmark tells us little about the cost of proving a 4096-bit RSA verification. We need to measure the operations our applications will use.

That is what makes hybrid approaches interesting to me: using one commitment both in a binary representation and a prime field representation depending on context. This is an active area of research with limited existing published work, which highlights how rapidly evolving this space is.

Lattice-based proving deserves serious attention too. The Jolt team’s September release replaced the elliptic-curve commitment scheme Dory with Akita, based on Module-SIS. The authors reported faster proving and verification and proofs below 100 KB. Their announcement also described zero knowledge as forthcoming, so those figures do not settle our comparison.

Lattice commitments retain algebraic structure that could be useful for the kinds of composition we rely on. That makes them attractive candidates to investigate, although translating CHONK’s techniques would require work. The field size is a design choice we need to evaluate within each construction; lattices do not impose one universal 128-bit-field requirement.

Much of the suspicion around lattice systems rests on vibes about whether the underlying structure is vulnerable to AI cryptoanalysis. There are good reasons to scrutinize a particular assumption, parameter set or reduction. “It uses lattices” does not supply that scrutiny.

Not all lattice crypto is equal. The fundamental short-integer-solution hardness assumption has had decades of cryptanalysis. Lattice crypto has a degraded reputation because some modern protocols layer on additional, weaker hardness assumptions that have shown to be broken by quantum adversaries. But there is no quantitative evidence to suspect the core harness assumptions of lattice crypto are vulnerable.

Either way, the rate of development gives me confidence that we will have good options. It also makes choosing a winner today premature. We need comparisons that include our applications, recursion, zero knowledge and security parameters together.

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Signatures

In Aztec transactions, digital signatures are private witnesses within private functions of smart contracts (zero-knowledge circuits), which helpfully means we don’t care so much about the size of an individual signature. This gives us more freedom than non-rollups e.g. Ethereum, where signature size directly contributes to their transaction size. This matters because post-quantum digital signatures are typically large.

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Baking Bad

Similar to other privacy protocols such as ZCash Sapling and Orchard, several Aztec keys are baked-into the preimage of an Aztec address. To enable ‘post-quantumification’ of the Aztec protocol, we’re exploring externalising those keys to a canonical keystore registry. An Aztec address would then cease to be an elliptic-curve public key, and instead would simply be a hash which serves as a lookup into this registry. The registry could store all manner of exotic post-quantum public keys for different use cases.

Hash functions belong in the migration too

Aztec uses Poseidon2 throughout the protocol. Poseidon2 is technically post-quantum secure. And while Poseidon2 is secure for our chosen domain, recent breaks over small-field Poseidon signal that we should move to a different hash function in the long-term.

We’re confident that Poseidon2 will remain practically secure for many years, but the writing is on the wall and it would not be wise to use this hash function in Aztec’s future post-quantum system. 

We will likely replace it with either Blake2s or Blake3. The Ethereum Foundation are also considering a canonical hash function for their post-quantum roadmap and we’ll more than likely follow their lead here. Binary-field proof systems can trivially handle BLAKE hashes so the need for Poseidon2 will have run its course.

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Why the roadmap extends to 2030

Our proposed selection milestones are:

  • March 2027: choose a post-quantum signature scheme.
  • July 2027: choose a post-quantum public-key encryption scheme, with constrained note delivery benchmarked in the leading proof systems.
  • November 2027: choose a post-quantum proving system.

The encryption milestone needs circuit measurements before we settle the proving-system choice. The proving-system decision needs working recursion and zero knowledge, alongside representative application workloads. These dates give us a sequence for answering those questions.

After selection, we need to replace the cryptography across the system. That includes addresses and key derivation, application-specific key checks inside the kernels, account authentication, validator authentication and the proof chain that ends on Ethereum. We also need to handle existing private state and give users and applications a migration path.

Ethereum supplies another dependency. Aztec’s final proof verification and blob commitments sit within Ethereum’s cryptographic infrastructure. A full post-quantum migration has to account for Ethereum’s upgrades as well as our own.

The roughly three years between the final selection milestone and end of year 2030 leave room for integration to expose problems that isolated benchmarks cannot. Development and integration of multiple novel post-quantum cryptographic primitives into Aztec will be neither simple nor fast. In addition, the entire tech stack will have to be formally verified due to the incredible threat that AI poses with regards to finding and exploiting bugs.

I think Q-day within four years is unlikely, and the roadmap is designed under the assumption that post-quantum work is not the sole focus and obsession of the Aztec Foundation. If there is evidence of faster progress in quantum hardware that would bring forward Q-day, we will be able to accelerate our roadmap by diverting resources to this project.

Developers will not have to wait for that full migration to make better choices about private data. The January work will provide hardened libraries and documented patterns to build against. A developer building a private application will be able to protect the data they create today to stand the test of time.

Aztec Network
Aztec Network
7 Aug
•
xx min read

Alpha V5 Proving System Vulnerability

Status

Core contributors identified a critical vulnerability affecting the V5 Alpha proving system on 27 July 2026 through internal AI-assisted auditing.

V5 remains Alpha software. Critical findings can arise during this phase, and the audit process exists to identify them before broader deployment. This finding places V5 funds, applications, and contract state at risk.

Treat funds and applications on V5 as exposed to a protocol-level failure until contributors complete incident response work and operators carry out the required network actions.

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What we are disclosing

An attacker may be able to exploit a flaw in the current V5 proving system by constructing a proof that passes verification for a transaction the network should reject. If accepted, that transaction could produce a state transition outside the rules V5 intends to enforce.

Contributors cannot determine whether anyone exploited the flaw before this finding. The affected system lacks the information needed to distinguish ordinary accepted transactions from transactions accepted through the flawed proving path. Historical chain activity cannot establish whether exploitation occurred or quantify its impact.

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Application safeguards

We expect application teams to prepare safeguards in the coming weeks.

Those safeguards may include changes to application controls, deployment procedures, user flows, and migration plans. We expect each team to assess its contracts and determine which protections fit its architecture and users.

We expect teams planning a V5 deployment to pause that work until contributors publish further guidance. We expect teams with live contracts to review their ability to limit user exposure, isolate affected functionality, and move users to fresh deployments if needed.

We expect applications that maintain administrative or emergency controls to assess whether those controls can reduce user risk during the incident timeframe.

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Next steps

Core contributors are working with operators, application teams, and bridge operators as applications add security guards around affected flows.

The findings from this incident will inform the V6 release, including circuit updates that prevent the network from accepting proofs tied to an affected proving system.

V5 launched as Alpha software, with V6 planned for later in 2026. Contributors will publish a security roadmap covering the remaining work and release path.

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Known vulnerability status

Reviewers have not identified other high-severity or critical V5 Alpha vulnerabilities at this time.

Internal and external human audits have completed, and contributors continue AI-assisted auditing. Alpha is the period for identifying faults before production deployment.

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Community
Community
4 Aug
•
xx min read

Dark Forest Aztec Game Goes Live

Dark Forest is a real-time strategy game played across a procedurally generated universe where most of the map is hidden. You cannot see rival players, their planets, or their fleets. You only know what you have explored. Everyone shares one universe, and nobody has the full picture.

In most onchain games, every position and every move is public, because the chain is public. Dark Forest used zero-knowledge proofs to break that assumption: players prove their moves are valid without revealing where those moves came from. The result is a game of hidden information running on a public network.

Dark Forest Aztec ports the original Dark Forest 0.6 to Aztec. It keeps the gameplay from the original and rebuilds the privacy layer on Aztec's programmable privacy.

A note before diving in: this is early, experimental software on Aztec Alpha V5. Treat it as an alpha and play accordingly.

The universe you cannot see

You start on a single home planet with almost the entire map dark. To find anything you mine the universe, running a client that explores coordinates and reveals what sits there: unclaimed planets, resources, and eventually the edges of other players' territory.

You are never handed a view of the board. You earn it one region at a time, and everyone else works under the same fog.

What is hidden on Aztec

Your home coordinates and your fleet movements are private state, expressed as first-class private notes on Aztec. Your location and where you send energy stay hidden, enforced in the contracts by zero-knowledge cryptography.

What sits onchain is a set of cryptographic commitments. Instead of storing every planet's full details in the open, the contracts store Poseidon2 hashes of entity state. When you make a move, your client supplies the full state, the contract checks it against the stored hash, applies the change under zero-knowledge constraints, and writes a new hash back. Full game state lives offchain and gets rebuilt from public logs by an indexer, which is what renders your map without exposing every player's position.

So you can prove you made a legal move from a planet you own without revealing where that planet is. Aztec applies the same principle to private payments and private contracts.

How you play

Four actions carry the game.

Explore. Your explorer sits in the bottom left. Set it running and it uncovers the map around you, surfacing planets, resources, and other players.

Send energy. Most planets produce energy. Click and drag from a planet you own toward a target to capture or weaken it.

Route silver. Asteroid fields produce silver. Move it to your planets and spend it on upgrades, or send it to a Spacetime Rip to convert it into score.

Hunt artifacts. Some planets hold artifacts. Your Gear ship discovers them. Once harvested, you deposit them on planets to boost stats.

Four stats drive most decisions.

Energy is the core resource. Planets generate it over time up to a capacity, and you spend it on everything: claiming planets, reinforcing your own, attacking rivals. Two details matter. Moves are taxed, so a flat percentage of a planet's total capacity burns every time you send energy, which discourages small frequent moves. And energy decays over distance, so send it too far and almost nothing arrives. A common rule of thumb is to let a planet fill to about 75%, then send it down to about 25%.

Defense reduces the damage incoming energy does when it lands. Higher-level planets often have lower defense, but they hold much more energy, so they still take more to capture. Defense matters most on front lines.

Range sets how far a planet can send energy. It governs how fast you expand and how efficiently you move energy inside your own empire, since shorter relative distances mean less decay. Good range also lets you strike deep into an opponent's territory.

Speed sets how quickly a move arrives. Usually secondary, though a fast strike can land before a rival reacts, and some playstyles reward capturing many nearby planets quickly.

Planets can also be upgraded with silver and enhanced with artifacts. Space types carry different multipliers, from mild Nebula to punishing Dead Space, so where a planet sits changes how it plays.

How scoring works

There is a scoreboard, and territory alone does not win it. This round scores two activities: discovering artifacts with your Gear ship, and withdrawing silver through Spacetime Rips.

Point values from the in-game help page:

  • Each unit of silver withdrawn: 1
  • Common artifact: 2,000
  • Rare: 10,000
  • Epic: 200,000
  • Legendary: 3,000,000
  • Mythic: 20,000,000

Silver accrues one point at a time. A single Mythic artifact is worth twenty million of them, so artifact hunting decides rounds and silver withdrawal sets your floor.

Silver has two competing uses. Spend it on upgrades and your planets get stronger, extending range and hardening defense. Withdraw it through a Spacetime Rip and it becomes scored points, but it is gone. Every unit is a choice between building the empire and banking points.

Upgrades tend to win early, since a stronger empire reaches more asteroid fields and finds more artifacts. Late in a round that calculation flips, because a planet you never use is worth less than points already scored.

Artifacts do both jobs at once. They score on discovery, and once deposited they boost a planet's stats, which makes the next expedition easier.

Why you explore

Nothing happens until you find something to act on. Your explorer turns dark space into planets you can capture, asteroid fields you can mine, and artifact-bearing planets you can raid. Sitting still means no new energy, no silver, no score.

Exploring also buys information. The map you have uncovered is an advantage nobody else holds. Knowing where high-level planets sit, which asteroid fields are unclaimed, and where space types shift lets you plan further ahead than someone still working through their starting region.

You find other players as a byproduct. There is no player list. You explore outward until your revealed region touches territory someone already owns: a planet in another player's colors, sitting where you were about to expand. Their home coordinates stay private, so you learn something narrow. Someone is here, roughly this direction, holding this much. You infer the rest, and you have no way of knowing whether they found you first.

What happens when you run into someone

You have three broad options.

Stay quiet and keep growing. Nothing forces you to engage. Keep exploring elsewhere, keep routing silver, keep upgrading. Your positions stay private, so silence costs you only time, which is what you want if they are stronger. The risk is that they are doing the same thing faster.

Fortify the border. If the contact sits somewhere you cannot lose, spend energy hardening the planets facing them. Defense is worth most where an attack will actually land. This keeps the option to fight without committing to one.

Attack. Send enough energy to overwhelm the target's defense and the planet becomes yours, along with its production and its position as a staging post. Higher-level planets are the prize and take proportionally more to crack.

Attacking costs more than energy. A move that lands tells your rival where you strike from, and that you are close enough to be worth answering. Retaliation can then come from directions you have not explored, launched from planets you cannot see.

Multiplayer in practice

Everyone plays one shared universe in real time. No turns, no lobbies. Energy regenerates whether you are watching or not, moves stay in flight while you sleep, and rivals expand while you are away from the screen.

Most strategy games let you watch a threat approach. Here you tend to see the consequences: a planet you owned this morning in someone else's colors, an incoming move you notice once it is already close.

That produces a particular kind of paranoia. You are trying to find everyone else while avoiding being found, and every expansion is a strategic bet that the space ahead is empty.

Information becomes tradeable, because it is scarce. Players compare notes, warn each other about aggressive neighbors, and agree who expands where, then break those agreements when the scoreboard makes it worth breaking.

Why it matters beyond the game

A fully onchain game where players cannot see each other's positions is hard to build, and building it well says something about the platform underneath.

Hidden state, private notes, and client-side proving are the same building blocks behind private applications across Aztec. Dark Forest is a way to watch them work.

Getting started

Dark Forest Aztec is playable now as an alpha. Expect a learning curve; the original was famous for it. DFArchon maintains onboarding material and a community for new players. Round One is live. The universe is dark, and everyone else is out there somewhere. Go find them, quietly.

Play Now

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Follow the Builders

DFArchon on X‍

Source and docs

Aztec Network
Aztec Network
22 Jul
•
xx min read

How Gas Works on Aztec

Gas on Aztec

Gas on Aztec is known as Fee Juice and is used to pay for transaction costs. This is the same as $ETH on Ethereum. Some apps will handle transaction costs for you under the hood, but if you are using a browser extension wallet, you will not be able to send transactions without it. Fee Juice can be obtained by bridging the $AZTEC token on Ethereum to the Aztec Network L2. This means that under the hood, all activity that happens on Aztec is underpinned by the $AZTEC token bridged into the network. Some bridges like Shield (by human.tech) handle this for you, allowing you to allocate a portion of your bridged transaction to convert into Fee Juice and land in your wallet automatically.

Public vs Private Assets

Assets and transactions on the Aztec Network can be either public or private. If you bridge publicly, your tokens will arrive as public, traceable tokens visible to all. Privately bridging, on the other hand, will give you private assets that are visible only to you. These assets can then be sent privately to another user or wallet without ever revealing who you are, what tokens were sent, how many, or who the recipient is.

Public vs Private Gas

Like tokens on the Aztec Network, Fee Juice (gas) can also be public or private. The reason for this is that even if what you are sending is private, the gas you spend to execute that transaction could still be visible if you are using public Fee Juice, potentially revealing transaction patterns and activity. Private Fee Juice keeps your entire transaction footprint hidden. When you send a private transaction, you can use private Fee Juice, and when you send a public transaction, you can use public Fee Juice, which means your transaction costs are always aligned with the type of transaction you're making.

Fee Juice in Apps

Aztec has native fee abstraction, which means apps could let you pay for transactions in any token you want, or cover your fees entirely. Apps like Nyx may choose to cover part or all of a user's transaction costs, or allow you to pay in tokens that are convenient for you. This means you will most likely never see Fee Juice in an app; instead, you'll pay in whatever makes sense for what you're doing, on your terms. Similarly, you might never even see an Aztec wallet at all, because the app itself becomes your interface that you connect to using your MetaMask wallet.

Fee Juice in Browser Wallets

If you're using a browser extension like Azguard, you'll manage Fee Juice directly in your wallet alongside your private and public balances, converting between tokens as needed to cover transaction costs.

When you bridge tokens in, you'll need enough Fee Juice to cover the cost of your first transaction, then you'll need to monitor how much Fee Juice you have available to make transactions. Browser wallets will allow you to send either publicly or privately to other users and will default to using either public or private Fee Juice depending on the type of transaction. Both private Fee Juice and public Fee Juice will appear by default in your token list.

Wrapping up

How you handle Fee Juice depends on where you're transacting: apps can abstract it away entirely and let you pay in any token, while a browser wallet like Azguard puts it in your hands to manage across public and private balances. Match your gas to your transaction, keep private activity private down to the fee, and you move on your terms.